Added gatling gun and railgun
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extends AbstractWeapon
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@onready var sprite := $Sprite2D
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func _ready() -> void:
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var texture := PlaceholderTexture2D.new()
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texture.size = Vector2(10, 7)
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sprite.texture = texture
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super._ready()
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@@ -0,0 +1 @@
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uid://drnofu4ium56e
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@@ -0,0 +1,26 @@
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[gd_scene load_steps=8 format=3 uid="uid://4ikdkhxoiwox"]
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[ext_resource type="Script" uid="uid://drnofu4ium56e" path="res://game/entities/weapons/railgun/railgun.gd" id="1_5nhwg"]
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[ext_resource type="PackedScene" uid="uid://dpd6qm3e3wbjx" path="res://game/entities/weapons/railgun/railgun_projectile.tscn" id="2_cbsia"]
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[ext_resource type="Script" uid="uid://ccpriilfr3kme" path="res://game/entities/weapons/reloaders/abstract_reloader.gd" id="3_qxka8"]
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[ext_resource type="Script" uid="uid://b255rb32vc6co" path="res://game/entities/weapons/reloaders/firerate_reloader.gd" id="4_igknv"]
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[ext_resource type="Script" uid="uid://d2gfhnlbqxsoq" path="res://game/entities/weapons/reloaders/magazine_reloader.gd" id="5_buejq"]
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[sub_resource type="Resource" id="Resource_6wi8i"]
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script = ExtResource("4_igknv")
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firerate = 60
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metadata/_custom_type_script = "uid://b255rb32vc6co"
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[sub_resource type="Resource" id="Resource_2gq2l"]
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script = ExtResource("5_buejq")
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magazine_size = 30
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reload_time = 7
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metadata/_custom_type_script = "uid://d2gfhnlbqxsoq"
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[node name="Railgun" type="Node2D"]
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script = ExtResource("1_5nhwg")
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Projectile = ExtResource("2_cbsia")
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reloaders = Array[ExtResource("3_qxka8")]([SubResource("Resource_6wi8i"), SubResource("Resource_2gq2l")])
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metadata/_custom_type_script = "uid://dpqxs8hlql2o0"
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[node name="Sprite2D" type="Sprite2D" parent="."]
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@@ -0,0 +1,9 @@
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extends AbstractProjectile
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func _ready() -> void:
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var texture := PlaceholderTexture2D.new()
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texture.size = Vector2(6, 6)
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$Sprite2D.texture = texture
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super._ready()
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@@ -0,0 +1 @@
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uid://n3h1e3pj02g0
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@@ -0,0 +1,20 @@
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[gd_scene load_steps=3 format=3 uid="uid://dpd6qm3e3wbjx"]
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[ext_resource type="Script" uid="uid://n3h1e3pj02g0" path="res://game/entities/weapons/railgun/railgun_projectile.gd" id="1_hycpq"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_hycpq"]
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radius = 2.0
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[node name="RailgunProjectile" type="CharacterBody2D"]
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collision_layer = 0
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collision_mask = 0
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motion_mode = 1
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script = ExtResource("1_hycpq")
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damage = 45
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speed = 300
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metadata/_custom_type_script = "uid://ctmjb3nkxrepu"
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[node name="Sprite2D" type="Sprite2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_hycpq")
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