Added player weapon generation from seed
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@@ -4,9 +4,16 @@ extends Node
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const AREA_COUNT = 3
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const WEAPON_GROUPS : Array[Array] = [
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[ "gatling", "railgun", "shrapnel", ],
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[ "laser", "plasma", "tesla", ],
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[ "minelayer", "launcher", "cannon", ],
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]
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var local_seed_rng : RandomNumberGenerator = RandomNumberGenerator.new()
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var area_seed_rng : RandomNumberGenerator = RandomNumberGenerator.new()
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var weapon_rng : RandomNumberGenerator = RandomNumberGenerator.new()
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@onready var area_generator : AreaGenerator = $AreaGenerator
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@@ -15,11 +22,13 @@ var area_seed_rng : RandomNumberGenerator = RandomNumberGenerator.new()
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func generate(seed_value: int) -> WorldData:
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local_seed_rng.seed = seed_value
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area_seed_rng.seed = local_seed_rng.randi()
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weapon_rng.seed = local_seed_rng.randi()
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var data : WorldData = WorldData.new()
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data.seed_value = seed_value
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_fill_areas(data)
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_fill_weapons(data)
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return data
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@@ -29,3 +38,12 @@ func _fill_areas(data : WorldData) -> void:
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var seed_value := area_seed_rng.randi()
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var area := area_generator.generate(seed_value)
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data.areas.append(area)
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func _fill_weapons(data : WorldData) -> void:
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for i in range(WEAPON_GROUPS.size()):
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var group := WEAPON_GROUPS[i]
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if group.size() == 0: continue
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var index := weapon_rng.randi_range(1, group.size()) - 1
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data.player_start_weapon_ids.append(group[index])
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