Files
ScrapFrontier/game/world/generators/world_generator.gd
T

50 lines
1.2 KiB
GDScript

class_name WorldGenerator
extends Node
const AREA_COUNT = 3
const WEAPON_GROUPS : Array[Array] = [
[ "gatling", "railgun", "shrapnel", ],
[ "laser", "plasma", "tesla", ],
[ "minelayer", "launcher", "cannon", ],
]
var local_seed_rng : RandomNumberGenerator = RandomNumberGenerator.new()
var area_seed_rng : RandomNumberGenerator = RandomNumberGenerator.new()
var weapon_rng : RandomNumberGenerator = RandomNumberGenerator.new()
@onready var area_generator : AreaGenerator = $AreaGenerator
func generate(seed_value: int) -> WorldData:
local_seed_rng.seed = seed_value
area_seed_rng.seed = local_seed_rng.randi()
weapon_rng.seed = local_seed_rng.randi()
var data : WorldData = WorldData.new()
data.seed_value = seed_value
_fill_areas(data)
_fill_weapons(data)
return data
func _fill_areas(data : WorldData) -> void:
for i in AREA_COUNT:
var seed_value := area_seed_rng.randi()
var area := area_generator.generate(seed_value)
data.areas.append(area)
func _fill_weapons(data : WorldData) -> void:
for i in range(WEAPON_GROUPS.size()):
var group := WEAPON_GROUPS[i]
if group.size() == 0: continue
var index := weapon_rng.randi_range(1, group.size()) - 1
data.player_start_weapon_ids.append(group[index])