Added player weapon generation from seed
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@@ -2,7 +2,15 @@ class_name PlayerData
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extends Resource
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@export var first_weapon_id: String
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@export var second_weapon_id: String
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@export var weapon_ids: Array[String]
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@export var hull: int
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var is_new_game: bool = false
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func reset() -> void:
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weapon_ids.clear()
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hull = 0
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is_new_game = true
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