Added player weapon generation from seed
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@@ -93,10 +93,10 @@ offset_top = 19.0
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offset_bottom = 19.0
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[node name="First" type="Node2D" parent="WeaponSlots" index="0"]
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position = Vector2(-2, 8)
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position = Vector2(-2, -8)
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[node name="Second" type="Node2D" parent="WeaponSlots" index="1"]
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position = Vector2(-2, -8)
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position = Vector2(-2, 8)
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[node name="BlinkChargeIndicator" parent="." index="10" instance=ExtResource("5_uf2n1")]
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position = Vector2(-11, 0)
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