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ScrapFrontier/game/entities/ships/player/player_ship.tscn
T

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[gd_scene load_steps=14 format=3 uid="uid://br074cqcnul3d"]
[ext_resource type="PackedScene" uid="uid://jvyagshykmgb" path="res://game/entities/ships/abstract_ship.tscn" id="1_6otxb"]
[ext_resource type="Script" uid="uid://ruxw1n03iq4i" path="res://game/entities/ships/player/player_ship.gd" id="2_625ti"]
[ext_resource type="PackedScene" uid="uid://dh1oj1w5wx4je" path="res://game/controllers/player_controller.tscn" id="3_4mjo1"]
[ext_resource type="Texture2D" uid="uid://y2yfli24n51v" path="res://images/ships/player.png" id="3_uf2n1"]
[ext_resource type="Shader" uid="uid://dwh22f35u5qqi" path="res://game/entities/ships/shield.gdshader" id="4_ui1ht"]
[ext_resource type="PackedScene" uid="uid://d20nvskf38vpo" path="res://game/entities/ships/player/blink_charge_indicator.tscn" id="5_uf2n1"]
[sub_resource type="AtlasTexture" id="AtlasTexture_4mjo1"]
atlas = ExtResource("3_uf2n1")
region = Rect2(0, 0, 48, 32)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_waejo"]
resource_local_to_scene = true
shader = ExtResource("4_ui1ht")
shader_parameter/speed = 0.0
shader_parameter/scale = 20.0
shader_parameter/intensity = 1.0
[sub_resource type="AtlasTexture" id="AtlasTexture_uf2n1"]
atlas = ExtResource("3_uf2n1")
region = Rect2(0, 32, 48, 32)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_5xifi"]
resource_local_to_scene = true
shader = ExtResource("4_ui1ht")
shader_parameter/speed = 5.0
shader_parameter/scale = 20.0
shader_parameter/intensity = 1.0
[sub_resource type="AtlasTexture" id="AtlasTexture_ui1ht"]
atlas = ExtResource("3_uf2n1")
region = Rect2(0, 64, 48, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_34rhw"]
atlas = ExtResource("3_uf2n1")
region = Rect2(0, 96, 48, 32)
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_pjmi2"]
particle_flag_disable_z = true
spread = 0.0
initial_velocity_min = 500.0
initial_velocity_max = 500.0
gravity = Vector3(0, 0, 0)
[node name="PlayerShip" groups=["players"] instance=ExtResource("1_6otxb")]
collision_layer = 3
collision_mask = 5
script = ExtResource("2_625ti")
blink_range = 75
player_data = null
acceleration = 92
deceleration = 46
max_speed = 92
mass = 250
[node name="ShipSprite" parent="." index="0"]
texture = SubResource("AtlasTexture_4mjo1")
[node name="ArmorSprite" parent="." index="1"]
material = SubResource("ShaderMaterial_waejo")
texture = SubResource("AtlasTexture_uf2n1")
[node name="ShieldSprite" parent="." index="2"]
material = SubResource("ShaderMaterial_5xifi")
texture = SubResource("AtlasTexture_ui1ht")
[node name="CollisionPolygon2D" parent="." index="3"]
polygon = PackedVector2Array(-23, -10, -17, -14, -3, -15, 21, -13, 22, -12, 22, 12, 21, 13, -3, 15, -17, 14, -23, 10)
[node name="PlayerController" parent="." index="4" instance=ExtResource("3_4mjo1")]
[node name="Health" parent="." index="5"]
max_shield = 250
max_hull = 1000
[node name="BlinkTimer" type="Timer" parent="." index="6"]
process_callback = 0
wait_time = 3.0
one_shot = true
[node name="BlinkShadow" type="GPUParticles2D" parent="." index="7"]
emitting = false
amount = 2
texture = SubResource("AtlasTexture_34rhw")
lifetime = 0.1
one_shot = true
process_material = SubResource("ParticleProcessMaterial_pjmi2")
[node name="HeathBar" parent="." index="8"]
offset_top = 19.0
offset_bottom = 19.0
[node name="First" type="Node2D" parent="WeaponSlots" index="0"]
position = Vector2(-2, -8)
[node name="Second" type="Node2D" parent="WeaponSlots" index="1"]
position = Vector2(-2, 8)
[node name="BlinkChargeIndicator" parent="." index="10" instance=ExtResource("5_uf2n1")]
position = Vector2(-11, 0)
[connection signal="accelerate" from="PlayerController" to="." method="accelerate"]
[connection signal="blink" from="PlayerController" to="." method="_blink"]
[connection signal="shoot" from="PlayerController" to="." method="shoot"]
[connection signal="armor_updated" from="Health" to="." method="_on_armor_updated"]
[connection signal="hull_updated" from="Health" to="." method="_on_hull_updated"]
[connection signal="shield_updated" from="Health" to="." method="_on_shield_updated"]