Trying to rework cannon, gatling, launcher
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@@ -4,10 +4,19 @@ extends AbstractWeapon
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@export var reloader : GatlingReloader
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@onready var sprite : AnimatedSprite2D = $AnimatedSprite2D
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func _physics_process(delta: float) -> void:
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reloader.process(delta)
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func set_belonging(belonging: Belonging) -> void:
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super.set_belonging(belonging)
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sprite.play(PREFIXES[_belonging] + IDLE_POSTFIX)
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func shoot(ship_velocity: Vector2) -> bool:
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_can_shoot = reloader.can_shoot()
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var is_shot := super.shoot(ship_velocity)
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