Files
ScrapFrontier/game/entities/weapons/gatling/gatling_weapon.gd
T

27 lines
507 B
GDScript

extends AbstractWeapon
@export var reloader : GatlingReloader
@onready var sprite : AnimatedSprite2D = $AnimatedSprite2D
func _physics_process(delta: float) -> void:
reloader.process(delta)
func set_belonging(belonging: Belonging) -> void:
super.set_belonging(belonging)
sprite.play(PREFIXES[_belonging] + IDLE_POSTFIX)
func shoot(ship_velocity: Vector2) -> bool:
_can_shoot = reloader.can_shoot()
var is_shot := super.shoot(ship_velocity)
if is_shot:
reloader.shoot()
return is_shot