Added debris after ship destroying
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@@ -1,11 +1,12 @@
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[gd_scene load_steps=14 format=3 uid="uid://br074cqcnul3d"]
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[gd_scene load_steps=15 format=3 uid="uid://br074cqcnul3d"]
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[ext_resource type="PackedScene" uid="uid://jvyagshykmgb" path="res://game/entities/ships/abstract_ship.tscn" id="1_6otxb"]
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[ext_resource type="Script" uid="uid://ruxw1n03iq4i" path="res://game/entities/ships/player/player_ship.gd" id="2_625ti"]
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[ext_resource type="PackedScene" uid="uid://dh1oj1w5wx4je" path="res://game/controllers/player_controller.tscn" id="3_4mjo1"]
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[ext_resource type="Texture2D" uid="uid://y2yfli24n51v" path="res://images/ships/player.png" id="3_uf2n1"]
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[ext_resource type="Shader" uid="uid://dwh22f35u5qqi" path="res://game/entities/ships/shield.gdshader" id="4_ui1ht"]
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[ext_resource type="Shader" uid="uid://dwh22f35u5qqi" path="res://game/shaders/shield.gdshader" id="4_ui1ht"]
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[ext_resource type="PackedScene" uid="uid://d20nvskf38vpo" path="res://game/entities/ships/player/blink_charge_indicator.tscn" id="5_uf2n1"]
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[ext_resource type="Texture2D" uid="uid://bq7eqj7n3dplh" path="res://images/projectiles/debris_player.png" id="7_waejo"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_4mjo1"]
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atlas = ExtResource("3_uf2n1")
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@@ -55,25 +56,21 @@ deceleration = 46
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max_speed = 92
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mass = 250
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[node name="ShipSprite" parent="." index="0"]
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[node name="ShipSprite" parent="." index="1"]
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texture = SubResource("AtlasTexture_4mjo1")
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[node name="ArmorSprite" parent="." index="1"]
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[node name="ArmorSprite" parent="." index="2"]
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material = SubResource("ShaderMaterial_waejo")
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texture = SubResource("AtlasTexture_uf2n1")
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[node name="ShieldSprite" parent="." index="2"]
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[node name="ShieldSprite" parent="." index="3"]
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material = SubResource("ShaderMaterial_5xifi")
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texture = SubResource("AtlasTexture_ui1ht")
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[node name="CollisionPolygon2D" parent="." index="3"]
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polygon = PackedVector2Array(-23, -10, -17, -14, -3, -15, 21, -13, 22, -12, 22, 12, 21, 13, -3, 15, -17, 14, -23, 10)
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[node name="PlayerController" parent="." index="4" instance=ExtResource("3_4mjo1")]
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[node name="Health" parent="." index="5"]
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max_shield = 250
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max_hull = 1000
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[node name="CollisionPolygon2D" parent="." index="5"]
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polygon = PackedVector2Array(-23, -10, -17, -14, -3, -15, 21, -13, 22, -12, 22, 12, 21, 13, -3, 15, -17, 14, -23, 10)
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[node name="BlinkTimer" type="Timer" parent="." index="6"]
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process_callback = 0
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@@ -88,18 +85,26 @@ lifetime = 0.1
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one_shot = true
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process_material = SubResource("ParticleProcessMaterial_pjmi2")
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[node name="HeathBar" parent="." index="8"]
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[node name="Health" parent="." index="8"]
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max_shield = 250
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max_hull = 1000
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[node name="HealthBar" parent="." index="9"]
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offset_top = 19.0
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offset_bottom = 19.0
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[node name="BlinkChargeIndicator" parent="." index="10" instance=ExtResource("5_uf2n1")]
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position = Vector2(-11, 0)
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[node name="First" type="Node2D" parent="WeaponSlots" index="0"]
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position = Vector2(-2, -8)
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[node name="Second" type="Node2D" parent="WeaponSlots" index="1"]
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position = Vector2(-2, 8)
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[node name="BlinkChargeIndicator" parent="." index="10" instance=ExtResource("5_uf2n1")]
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position = Vector2(-11, 0)
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[node name="DebrisParticles" parent="." index="12"]
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amount = 16
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texture = ExtResource("7_waejo")
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[connection signal="accelerate" from="PlayerController" to="." method="accelerate"]
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[connection signal="blink" from="PlayerController" to="." method="_blink"]
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