diff --git a/game/entities/health_system/heath_bar.gd b/game/entities/health_system/health_bar.gd similarity index 100% rename from game/entities/health_system/heath_bar.gd rename to game/entities/health_system/health_bar.gd diff --git a/game/entities/health_system/heath_bar.gd.uid b/game/entities/health_system/health_bar.gd.uid similarity index 100% rename from game/entities/health_system/heath_bar.gd.uid rename to game/entities/health_system/health_bar.gd.uid diff --git a/game/entities/health_system/heath_bar.tscn b/game/entities/health_system/health_bar.tscn similarity index 92% rename from game/entities/health_system/heath_bar.tscn rename to game/entities/health_system/health_bar.tscn index b9f21ba..7cb5011 100644 --- a/game/entities/health_system/heath_bar.tscn +++ b/game/entities/health_system/health_bar.tscn @@ -1,6 +1,6 @@ [gd_scene load_steps=7 format=3 uid="uid://d2snum2pxc2ui"] -[ext_resource type="Script" uid="uid://be7k64p2kel8b" path="res://game/entities/health_system/heath_bar.gd" id="1_bx561"] +[ext_resource type="Script" uid="uid://be7k64p2kel8b" path="res://game/entities/health_system/health_bar.gd" id="1_bx561"] [ext_resource type="PackedScene" uid="uid://xbfxsiumbgkp" path="res://game/entities/health_system/health_bar_part.tscn" id="2_wb6me"] [ext_resource type="Texture2D" uid="uid://do586oblhwuc5" path="res://images/ships/health.png" id="3_fogsl"] @@ -16,7 +16,7 @@ region = Rect2(0, 0, 32, 3) atlas = ExtResource("3_fogsl") region = Rect2(0, 3, 32, 3) -[node name="HeathBar" type="Control"] +[node name="HealthBar" type="Control"] layout_mode = 3 anchors_preset = 0 script = ExtResource("1_bx561") diff --git a/game/entities/ships/abstract_ship.gd b/game/entities/ships/abstract_ship.gd index b250410..cfe6afc 100644 --- a/game/entities/ships/abstract_ship.gd +++ b/game/entities/ships/abstract_ship.gd @@ -5,18 +5,6 @@ extends CharacterBody2D signal destroyed -const WEAPON_SCENES : Dictionary[String, String] = { - "cannon": "res://game/entities/weapons/cannon/cannon_weapon.tscn", - "gatling": "res://game/entities/weapons/gatling/gatling_weapon.tscn", - "laser": "res://game/entities/weapons/laser/laser_weapon.tscn", - "launcher": "res://game/entities/weapons/launcher/launcher_weapon.tscn", - "minelayer": "res://game/entities/weapons/minelayer/minelayer_weapon.tscn", - "plasma": "res://game/entities/weapons/plasma/plasma_weapon.tscn", - "railgun": "res://game/entities/weapons/railgun/railgun_weapon.tscn", - "shrapnel": "res://game/entities/weapons/shrapnel/shrapnel_weapon.tscn", - "tesla": "res://game/entities/weapons/tesla/tesla_weapon.tscn", -} - const SHADER_INTENSITY = "shader_parameter/intensity" @@ -33,10 +21,15 @@ var weapon_positions: Array[Vector2] var _weapons : Array[AbstractWeapon] +@onready var ship : Node2D = $Ship @onready var ship_sprite : Sprite2D = $ShipSprite @onready var armor_sprite : Sprite2D = $ArmorSprite @onready var shield_sprite : Sprite2D = $ShieldSprite +@onready var health_bar : HealthBar = $HealthBar + +@onready var debris_particles : GPUParticles2D = $DebrisParticles + @onready var health : Health = $Health @@ -95,8 +88,14 @@ func _get_new_speed(accel: float, decel: float, current_speed: float) -> float: func _on_health_depleted() -> void: - queue_free() - destroyed.emit() + for weapon in _weapons: + weapon.queue_free() + _weapons.clear() + ship_sprite.hide() + armor_sprite.hide() + shield_sprite.hide() + health_bar.hide() + debris_particles.emitting = true func _add_weapon(weapon: AbstractWeapon, weapon_position: Vector2) -> void: @@ -123,3 +122,8 @@ func _on_armor_updated(value: int, max_value: int) -> void: func _on_hull_updated(_value: int, _max_value: int) -> void: pass + + +func _on_debris_particles_finished() -> void: + queue_free() + destroyed.emit() diff --git a/game/entities/ships/abstract_ship.tscn b/game/entities/ships/abstract_ship.tscn index 51b9793..3cbf462 100644 --- a/game/entities/ships/abstract_ship.tscn +++ b/game/entities/ships/abstract_ship.tscn @@ -1,9 +1,9 @@ -[gd_scene load_steps=7 format=3 uid="uid://jvyagshykmgb"] +[gd_scene load_steps=9 format=3 uid="uid://jvyagshykmgb"] [ext_resource type="Script" uid="uid://cesibaqtrgotl" path="res://game/entities/ships/abstract_ship.gd" id="1_6isjb"] -[ext_resource type="Shader" uid="uid://dwh22f35u5qqi" path="res://game/entities/ships/shield.gdshader" id="2_dokxo"] +[ext_resource type="Shader" uid="uid://dwh22f35u5qqi" path="res://game/shaders/shield.gdshader" id="2_dokxo"] [ext_resource type="PackedScene" uid="uid://clkymhkv3cevm" path="res://game/entities/health_system/health.tscn" id="2_xxtvk"] -[ext_resource type="PackedScene" uid="uid://d2snum2pxc2ui" path="res://game/entities/health_system/heath_bar.tscn" id="3_l62e5"] +[ext_resource type="PackedScene" uid="uid://d2snum2pxc2ui" path="res://game/entities/health_system/health_bar.tscn" id="3_l62e5"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_dokxo"] resource_local_to_scene = true @@ -19,12 +19,32 @@ shader_parameter/speed = 5.0 shader_parameter/scale = 20.0 shader_parameter/intensity = 1.0 +[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_bkxo4"] +particles_animation = true +particles_anim_h_frames = 8 +particles_anim_v_frames = 4 +particles_anim_loop = false + +[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_dokxo"] +lifetime_randomness = 0.5 +particle_flag_disable_z = true +emission_shape = 1 +emission_sphere_radius = 16.0 +inherit_velocity_ratio = 0.3 +spread = 180.0 +initial_velocity_min = 5.0 +initial_velocity_max = 25.0 +gravity = Vector3(0, 0, 0) +anim_offset_max = 1.0 + [node name="AbstractShip" type="CharacterBody2D"] disable_mode = 1 motion_mode = 1 wall_min_slide_angle = 3.1415927 script = ExtResource("1_6isjb") +[node name="Ship" type="Node2D" parent="."] + [node name="ShipSprite" type="Sprite2D" parent="."] [node name="ArmorSprite" type="Sprite2D" parent="."] @@ -37,10 +57,19 @@ material = SubResource("ShaderMaterial_bkxo4") [node name="Health" parent="." instance=ExtResource("2_xxtvk")] -[node name="HeathBar" parent="." node_paths=PackedStringArray("health") instance=ExtResource("3_l62e5")] +[node name="HealthBar" parent="." node_paths=PackedStringArray("health") instance=ExtResource("3_l62e5")] z_index = 51 health = NodePath("../Health") [node name="WeaponSlots" type="Node2D" parent="."] +[node name="DebrisParticles" type="GPUParticles2D" parent="."] +material = SubResource("CanvasItemMaterial_bkxo4") +emitting = false +lifetime = 2.0 +one_shot = true +explosiveness = 1.0 +process_material = SubResource("ParticleProcessMaterial_dokxo") + [connection signal="depleted" from="Health" to="." method="_on_health_depleted"] +[connection signal="finished" from="DebrisParticles" to="." method="_on_debris_particles_finished"] diff --git a/game/entities/ships/enemies/abstract_enemy_ship.tscn b/game/entities/ships/enemies/abstract_enemy_ship.tscn index 65b4a5e..4534159 100644 --- a/game/entities/ships/enemies/abstract_enemy_ship.tscn +++ b/game/entities/ships/enemies/abstract_enemy_ship.tscn @@ -1,9 +1,10 @@ -[gd_scene load_steps=7 format=3 uid="uid://dwsn0lf1e3578"] +[gd_scene load_steps=8 format=3 uid="uid://dwsn0lf1e3578"] [ext_resource type="PackedScene" uid="uid://jvyagshykmgb" path="res://game/entities/ships/abstract_ship.tscn" id="1_28j6l"] [ext_resource type="Script" uid="uid://byicf1t0807pq" path="res://game/entities/ships/enemies/abstract_enemy_ship.gd" id="2_fwvrd"] -[ext_resource type="Shader" uid="uid://dwh22f35u5qqi" path="res://game/entities/ships/shield.gdshader" id="3_6nnf4"] +[ext_resource type="Shader" uid="uid://dwh22f35u5qqi" path="res://game/shaders/shield.gdshader" id="3_6nnf4"] [ext_resource type="PackedScene" uid="uid://bsqehbymixust" path="res://game/controllers/enemy_controller.tscn" id="3_l8c0n"] +[ext_resource type="Texture2D" uid="uid://nx7sl808ghaj" path="res://images/projectiles/debris_enemy.png" id="5_6nnf4"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_dlmr1"] resource_local_to_scene = true @@ -35,6 +36,9 @@ ship = NodePath("..") [node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="." index="5"] +[node name="DebrisParticles" parent="." index="9"] +texture = ExtResource("5_6nnf4") + [connection signal="accelerate" from="EnemyController" to="." method="accelerate"] [connection signal="screen_entered" from="VisibleOnScreenNotifier2D" to="." method="_on_visible_on_screen_notifier_2d_screen_entered"] [connection signal="screen_exited" from="VisibleOnScreenNotifier2D" to="." method="_on_visible_on_screen_notifier_2d_screen_exited"] diff --git a/game/entities/ships/enemies/heavy/heavy_enemy_ship.tscn b/game/entities/ships/enemies/heavy/heavy_enemy_ship.tscn index 67fcce6..9fc022a 100644 --- a/game/entities/ships/enemies/heavy/heavy_enemy_ship.tscn +++ b/game/entities/ships/enemies/heavy/heavy_enemy_ship.tscn @@ -3,7 +3,7 @@ [ext_resource type="PackedScene" uid="uid://dwsn0lf1e3578" path="res://game/entities/ships/enemies/abstract_enemy_ship.tscn" id="1_wvvpj"] [ext_resource type="Script" uid="uid://cxomr1oojcrcl" path="res://game/entities/ships/enemies/heavy/heavy_enemy_ship.gd" id="2_3umer"] [ext_resource type="Texture2D" uid="uid://5cgq8o5oqunq" path="res://images/ships/enemies/heavy.png" id="3_xqe8d"] -[ext_resource type="Shader" uid="uid://dwh22f35u5qqi" path="res://game/entities/ships/shield.gdshader" id="4_qawoi"] +[ext_resource type="Shader" uid="uid://dwh22f35u5qqi" path="res://game/shaders/shield.gdshader" id="4_qawoi"] [sub_resource type="AtlasTexture" id="AtlasTexture_xqe8d"] atlas = ExtResource("3_xqe8d") @@ -58,7 +58,7 @@ rect = Rect2(-29, -21, 58, 42) [node name="Health" parent="." index="6"] max_hull = 200 -[node name="HeathBar" parent="." index="7"] +[node name="HealthBar" parent="." index="7"] offset_top = 27.0 offset_bottom = 27.0 @@ -70,3 +70,6 @@ position = Vector2(8, -16) [node name="Third" type="Node2D" parent="WeaponSlots" index="2"] position = Vector2(8, 16) + +[node name="DebrisParticles" parent="." index="9"] +amount = 32 diff --git a/game/entities/ships/enemies/medium/medium_enemy_ship.tscn b/game/entities/ships/enemies/medium/medium_enemy_ship.tscn index 3f6ee55..699f0e8 100644 --- a/game/entities/ships/enemies/medium/medium_enemy_ship.tscn +++ b/game/entities/ships/enemies/medium/medium_enemy_ship.tscn @@ -1,17 +1,32 @@ -[gd_scene load_steps=7 format=3 uid="uid://cye5ndbh0ht7w"] +[gd_scene load_steps=10 format=3 uid="uid://cye5ndbh0ht7w"] [ext_resource type="PackedScene" uid="uid://dwsn0lf1e3578" path="res://game/entities/ships/enemies/abstract_enemy_ship.tscn" id="1_16owb"] [ext_resource type="Script" uid="uid://dcpqrdvp4nk82" path="res://game/entities/ships/enemies/medium/medium_enemy_ship.gd" id="2_dgwiy"] [ext_resource type="Texture2D" uid="uid://dkwvm246s0wnd" path="res://images/ships/enemies/medium.png" id="3_d2xji"] +[ext_resource type="Shader" uid="uid://dwh22f35u5qqi" path="res://game/shaders/shield.gdshader" id="4_om3xa"] [sub_resource type="AtlasTexture" id="AtlasTexture_d2xji"] atlas = ExtResource("3_d2xji") region = Rect2(0, 0, 48, 32) +[sub_resource type="ShaderMaterial" id="ShaderMaterial_jorhn"] +resource_local_to_scene = true +shader = ExtResource("4_om3xa") +shader_parameter/speed = 0.0 +shader_parameter/scale = 20.0 +shader_parameter/intensity = 1.0 + [sub_resource type="AtlasTexture" id="AtlasTexture_om3xa"] atlas = ExtResource("3_d2xji") region = Rect2(0, 32, 48, 32) +[sub_resource type="ShaderMaterial" id="ShaderMaterial_ren2c"] +resource_local_to_scene = true +shader = ExtResource("4_om3xa") +shader_parameter/speed = 5.0 +shader_parameter/scale = 20.0 +shader_parameter/intensity = 1.0 + [sub_resource type="AtlasTexture" id="AtlasTexture_jorhn"] atlas = ExtResource("3_d2xji") region = Rect2(0, 64, 48, 32) @@ -27,9 +42,11 @@ mass = 250 texture = SubResource("AtlasTexture_d2xji") [node name="ArmorSprite" parent="." index="1"] +material = SubResource("ShaderMaterial_jorhn") texture = SubResource("AtlasTexture_om3xa") [node name="ShieldSprite" parent="." index="2"] +material = SubResource("ShaderMaterial_ren2c") texture = SubResource("AtlasTexture_jorhn") [node name="CollisionPolygon2D" parent="." index="3"] @@ -41,7 +58,7 @@ rect = Rect2(-13, -21, 26, 42) [node name="Health" parent="." index="6"] max_hull = 100 -[node name="HeathBar" parent="." index="7"] +[node name="HealthBar" parent="." index="7"] offset_top = 19.0 offset_bottom = 19.0 @@ -50,3 +67,6 @@ position = Vector2(4, -8) [node name="Second" type="Node2D" parent="WeaponSlots" index="1"] position = Vector2(4, 8) + +[node name="DebrisParticles" parent="." index="9"] +amount = 16 diff --git a/game/entities/ships/enemies/small/small_enemy_ship.tscn b/game/entities/ships/enemies/small/small_enemy_ship.tscn index 6e03514..7b7fa9d 100644 --- a/game/entities/ships/enemies/small/small_enemy_ship.tscn +++ b/game/entities/ships/enemies/small/small_enemy_ship.tscn @@ -41,7 +41,7 @@ rect = Rect2(-13, -5, 26, 10) [node name="Health" parent="." index="6"] max_hull = 50 -[node name="HeathBar" parent="." index="7"] +[node name="HealthBar" parent="." index="7"] offset_top = 11.0 offset_bottom = 11.0 diff --git a/game/entities/ships/player/player_ship.tscn b/game/entities/ships/player/player_ship.tscn index 28bf82a..f32a7e5 100644 --- a/game/entities/ships/player/player_ship.tscn +++ b/game/entities/ships/player/player_ship.tscn @@ -1,11 +1,12 @@ -[gd_scene load_steps=14 format=3 uid="uid://br074cqcnul3d"] +[gd_scene load_steps=15 format=3 uid="uid://br074cqcnul3d"] [ext_resource type="PackedScene" uid="uid://jvyagshykmgb" path="res://game/entities/ships/abstract_ship.tscn" id="1_6otxb"] [ext_resource type="Script" uid="uid://ruxw1n03iq4i" path="res://game/entities/ships/player/player_ship.gd" id="2_625ti"] [ext_resource type="PackedScene" uid="uid://dh1oj1w5wx4je" path="res://game/controllers/player_controller.tscn" id="3_4mjo1"] [ext_resource type="Texture2D" uid="uid://y2yfli24n51v" path="res://images/ships/player.png" id="3_uf2n1"] -[ext_resource type="Shader" uid="uid://dwh22f35u5qqi" path="res://game/entities/ships/shield.gdshader" id="4_ui1ht"] +[ext_resource type="Shader" uid="uid://dwh22f35u5qqi" path="res://game/shaders/shield.gdshader" id="4_ui1ht"] [ext_resource type="PackedScene" uid="uid://d20nvskf38vpo" path="res://game/entities/ships/player/blink_charge_indicator.tscn" id="5_uf2n1"] +[ext_resource type="Texture2D" uid="uid://bq7eqj7n3dplh" path="res://images/projectiles/debris_player.png" id="7_waejo"] [sub_resource type="AtlasTexture" id="AtlasTexture_4mjo1"] atlas = ExtResource("3_uf2n1") @@ -55,25 +56,21 @@ deceleration = 46 max_speed = 92 mass = 250 -[node name="ShipSprite" parent="." index="0"] +[node name="ShipSprite" parent="." index="1"] texture = SubResource("AtlasTexture_4mjo1") -[node name="ArmorSprite" parent="." index="1"] +[node name="ArmorSprite" parent="." index="2"] material = SubResource("ShaderMaterial_waejo") texture = SubResource("AtlasTexture_uf2n1") -[node name="ShieldSprite" parent="." index="2"] +[node name="ShieldSprite" parent="." index="3"] material = SubResource("ShaderMaterial_5xifi") texture = SubResource("AtlasTexture_ui1ht") -[node name="CollisionPolygon2D" parent="." index="3"] -polygon = PackedVector2Array(-23, -10, -17, -14, -3, -15, 21, -13, 22, -12, 22, 12, 21, 13, -3, 15, -17, 14, -23, 10) - [node name="PlayerController" parent="." index="4" instance=ExtResource("3_4mjo1")] -[node name="Health" parent="." index="5"] -max_shield = 250 -max_hull = 1000 +[node name="CollisionPolygon2D" parent="." index="5"] +polygon = PackedVector2Array(-23, -10, -17, -14, -3, -15, 21, -13, 22, -12, 22, 12, 21, 13, -3, 15, -17, 14, -23, 10) [node name="BlinkTimer" type="Timer" parent="." index="6"] process_callback = 0 @@ -88,18 +85,26 @@ lifetime = 0.1 one_shot = true process_material = SubResource("ParticleProcessMaterial_pjmi2") -[node name="HeathBar" parent="." index="8"] +[node name="Health" parent="." index="8"] +max_shield = 250 +max_hull = 1000 + +[node name="HealthBar" parent="." index="9"] offset_top = 19.0 offset_bottom = 19.0 +[node name="BlinkChargeIndicator" parent="." index="10" instance=ExtResource("5_uf2n1")] +position = Vector2(-11, 0) + [node name="First" type="Node2D" parent="WeaponSlots" index="0"] position = Vector2(-2, -8) [node name="Second" type="Node2D" parent="WeaponSlots" index="1"] position = Vector2(-2, 8) -[node name="BlinkChargeIndicator" parent="." index="10" instance=ExtResource("5_uf2n1")] -position = Vector2(-11, 0) +[node name="DebrisParticles" parent="." index="12"] +amount = 16 +texture = ExtResource("7_waejo") [connection signal="accelerate" from="PlayerController" to="." method="accelerate"] [connection signal="blink" from="PlayerController" to="." method="_blink"] diff --git a/game/entities/world/passage.tscn b/game/entities/world/passage.tscn index 3f9d7f5..92dcd7e 100644 --- a/game/entities/world/passage.tscn +++ b/game/entities/world/passage.tscn @@ -4,7 +4,7 @@ [ext_resource type="PackedScene" uid="uid://cpn5x0ijgl7ei" path="res://game/controllers/enemy_swamp_controller.tscn" id="2_72vqi"] [ext_resource type="PackedScene" uid="uid://br074cqcnul3d" path="res://game/entities/ships/player/player_ship.tscn" id="3_r3x05"] [ext_resource type="PackedScene" uid="uid://chdrjc7c6bdpb" path="res://game/entities/world/background.tscn" id="4_cuj01"] -[ext_resource type="Texture2D" uid="uid://d1n7qejdcrpkf" path="res://images/projectiles/passage_process.png" id="5_yetnv"] +[ext_resource type="Texture2D" uid="uid://d1n7qejdcrpkf" path="res://images/passage/passage_process.png" id="5_yetnv"] [sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_ltkyg"] diff --git a/game/menu/main/title_screen.gd b/game/menu/main/title_screen.gd index 8680931..88c31f1 100644 --- a/game/menu/main/title_screen.gd +++ b/game/menu/main/title_screen.gd @@ -29,10 +29,6 @@ func _on_main_menu_new_game() -> void: _show_menu(seed_selection) -func _get_random_weapon_id() -> String: - return AbstractShip.WEAPON_SCENES.keys().pick_random() - - func _on_main_menu_quit_game() -> void: get_tree().quit() diff --git a/game/entities/ships/shield.gdshader b/game/shaders/shield.gdshader similarity index 100% rename from game/entities/ships/shield.gdshader rename to game/shaders/shield.gdshader diff --git a/game/entities/ships/shield.gdshader.uid b/game/shaders/shield.gdshader.uid similarity index 100% rename from game/entities/ships/shield.gdshader.uid rename to game/shaders/shield.gdshader.uid diff --git a/images/projectiles/passage_process.png b/images/passage/passage_process.png similarity index 100% rename from images/projectiles/passage_process.png rename to images/passage/passage_process.png diff --git a/images/projectiles/passage_process.png.import b/images/passage/passage_process.png.import similarity index 75% rename from images/projectiles/passage_process.png.import rename to images/passage/passage_process.png.import index 9b6b1c9..31874f3 100644 --- a/images/projectiles/passage_process.png.import +++ b/images/passage/passage_process.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://d1n7qejdcrpkf" -path="res://.godot/imported/passage_process.png-82c02a488bcc4f13798fee82fd277b43.ctex" +path="res://.godot/imported/passage_process.png-10657c4b8caf920616101c18a45c9ca2.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://images/projectiles/passage_process.png" -dest_files=["res://.godot/imported/passage_process.png-82c02a488bcc4f13798fee82fd277b43.ctex"] +source_file="res://images/passage/passage_process.png" +dest_files=["res://.godot/imported/passage_process.png-10657c4b8caf920616101c18a45c9ca2.ctex"] [params] diff --git a/images/projectiles/debris_enemy.png b/images/projectiles/debris_enemy.png new file mode 100644 index 0000000..c0ddcf7 --- /dev/null +++ b/images/projectiles/debris_enemy.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d34ae63c03171458b1817dcff03f1913825a535d1419106cf487d52d578e8ad3 +size 872 diff --git a/images/ships/debris.png.import b/images/projectiles/debris_enemy.png.import similarity index 73% rename from images/ships/debris.png.import rename to images/projectiles/debris_enemy.png.import index f77f66f..2d16495 100644 --- a/images/ships/debris.png.import +++ b/images/projectiles/debris_enemy.png.import @@ -2,16 +2,16 @@ importer="texture" type="CompressedTexture2D" -uid="uid://jnynidhnycpq" -path="res://.godot/imported/debris.png-3a1a309855c3eb32eec521c5f7cd39d1.ctex" +uid="uid://nx7sl808ghaj" +path="res://.godot/imported/debris_enemy.png-1366f0ae1a4e18095f6d2bc26cd904c5.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://images/ships/debris.png" -dest_files=["res://.godot/imported/debris.png-3a1a309855c3eb32eec521c5f7cd39d1.ctex"] +source_file="res://images/projectiles/debris_enemy.png" 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