Added debris after ship destroying
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@@ -1,17 +1,32 @@
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[gd_scene load_steps=7 format=3 uid="uid://cye5ndbh0ht7w"]
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[gd_scene load_steps=10 format=3 uid="uid://cye5ndbh0ht7w"]
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[ext_resource type="PackedScene" uid="uid://dwsn0lf1e3578" path="res://game/entities/ships/enemies/abstract_enemy_ship.tscn" id="1_16owb"]
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[ext_resource type="Script" uid="uid://dcpqrdvp4nk82" path="res://game/entities/ships/enemies/medium/medium_enemy_ship.gd" id="2_dgwiy"]
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[ext_resource type="Texture2D" uid="uid://dkwvm246s0wnd" path="res://images/ships/enemies/medium.png" id="3_d2xji"]
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[ext_resource type="Shader" uid="uid://dwh22f35u5qqi" path="res://game/shaders/shield.gdshader" id="4_om3xa"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_d2xji"]
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atlas = ExtResource("3_d2xji")
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region = Rect2(0, 0, 48, 32)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_jorhn"]
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resource_local_to_scene = true
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shader = ExtResource("4_om3xa")
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shader_parameter/speed = 0.0
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shader_parameter/scale = 20.0
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shader_parameter/intensity = 1.0
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[sub_resource type="AtlasTexture" id="AtlasTexture_om3xa"]
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atlas = ExtResource("3_d2xji")
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region = Rect2(0, 32, 48, 32)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_ren2c"]
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resource_local_to_scene = true
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shader = ExtResource("4_om3xa")
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shader_parameter/speed = 5.0
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shader_parameter/scale = 20.0
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shader_parameter/intensity = 1.0
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[sub_resource type="AtlasTexture" id="AtlasTexture_jorhn"]
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atlas = ExtResource("3_d2xji")
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region = Rect2(0, 64, 48, 32)
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@@ -27,9 +42,11 @@ mass = 250
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texture = SubResource("AtlasTexture_d2xji")
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[node name="ArmorSprite" parent="." index="1"]
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material = SubResource("ShaderMaterial_jorhn")
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texture = SubResource("AtlasTexture_om3xa")
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[node name="ShieldSprite" parent="." index="2"]
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material = SubResource("ShaderMaterial_ren2c")
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texture = SubResource("AtlasTexture_jorhn")
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[node name="CollisionPolygon2D" parent="." index="3"]
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@@ -41,7 +58,7 @@ rect = Rect2(-13, -21, 26, 42)
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[node name="Health" parent="." index="6"]
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max_hull = 100
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[node name="HeathBar" parent="." index="7"]
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[node name="HealthBar" parent="." index="7"]
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offset_top = 19.0
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offset_bottom = 19.0
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@@ -50,3 +67,6 @@ position = Vector2(4, -8)
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[node name="Second" type="Node2D" parent="WeaponSlots" index="1"]
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position = Vector2(4, 8)
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[node name="DebrisParticles" parent="." index="9"]
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amount = 16
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