Updated projectile collision shapes

This commit is contained in:
2025-12-22 21:10:48 +03:00
parent 309112a1f2
commit b637474913
6 changed files with 5 additions and 28 deletions
@@ -1,4 +1,4 @@
[gd_scene load_steps=8 format=3 uid="uid://bsx23u3a2obbj"]
[gd_scene load_steps=7 format=3 uid="uid://bsx23u3a2obbj"]
[ext_resource type="PackedScene" uid="uid://cdv5n4t47hr8i" path="res://game/entities/weapons/abstract_direct_hit_projectile.tscn" id="1_yu2c6"]
[ext_resource type="Script" uid="uid://ctnje7pjanaws" path="res://game/entities/weapons/shrapnel/abstract_shrapnel_projectile.gd" id="2_2jiy6"]
@@ -14,9 +14,6 @@ metadata/_custom_type_script = "uid://bhqvk5cnjg5mv"
atlas = ExtResource("4_klguu")
region = Rect2(48, 0, 16, 16)
[sub_resource type="CircleShape2D" id="CircleShape2D_2jiy6"]
radius = 1.0
[node name="AbstractShrapnelProjectile" instance=ExtResource("1_yu2c6")]
collision_layer = 0
collision_mask = 0
@@ -27,6 +24,3 @@ speed = 500
[node name="Sprite2D" type="Sprite2D" parent="." index="0"]
texture = SubResource("AtlasTexture_s852w")
[node name="CollisionShape2D" parent="." index="1"]
shape = SubResource("CircleShape2D_2jiy6")