Updated projectile collision shapes
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=8 format=3 uid="uid://bsx23u3a2obbj"]
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[gd_scene load_steps=7 format=3 uid="uid://bsx23u3a2obbj"]
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[ext_resource type="PackedScene" uid="uid://cdv5n4t47hr8i" path="res://game/entities/weapons/abstract_direct_hit_projectile.tscn" id="1_yu2c6"]
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[ext_resource type="Script" uid="uid://ctnje7pjanaws" path="res://game/entities/weapons/shrapnel/abstract_shrapnel_projectile.gd" id="2_2jiy6"]
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@@ -14,9 +14,6 @@ metadata/_custom_type_script = "uid://bhqvk5cnjg5mv"
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atlas = ExtResource("4_klguu")
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region = Rect2(48, 0, 16, 16)
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[sub_resource type="CircleShape2D" id="CircleShape2D_2jiy6"]
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radius = 1.0
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[node name="AbstractShrapnelProjectile" instance=ExtResource("1_yu2c6")]
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collision_layer = 0
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collision_mask = 0
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@@ -27,6 +24,3 @@ speed = 500
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[node name="Sprite2D" type="Sprite2D" parent="." index="0"]
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texture = SubResource("AtlasTexture_s852w")
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[node name="CollisionShape2D" parent="." index="1"]
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shape = SubResource("CircleShape2D_2jiy6")
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