Updated projectile collision shapes

This commit is contained in:
2025-12-22 21:10:48 +03:00
parent 309112a1f2
commit b637474913
6 changed files with 5 additions and 28 deletions
@@ -1,4 +1,4 @@
[gd_scene load_steps=20 format=3 uid="uid://dukgbg13ujkv2"]
[gd_scene load_steps=19 format=3 uid="uid://dukgbg13ujkv2"]
[ext_resource type="PackedScene" uid="uid://betr5ry5tc75e" path="res://game/entities/weapons/abstract_blast_projectile.tscn" id="1_0mcat"]
[ext_resource type="Script" uid="uid://dkvur5bdwg3sr" path="res://game/entities/weapons/launcher/abstract_launcher_projectile.gd" id="2_6hdsf"]
@@ -49,10 +49,6 @@ region = Rect2(32, 48, 16, 16)
atlas = ExtResource("4_kxgpk")
region = Rect2(48, 48, 16, 16)
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_6hdsf"]
radius = 1.0
height = 6.0
[sub_resource type="Resource" id="Resource_kos01"]
script = ExtResource("3_ycnsk")
value = 24
@@ -112,9 +108,6 @@ texture = SubResource("AtlasTexture_4wwm4")
[node name="NE" type="Sprite2D" parent="Sprites" index="7"]
texture = SubResource("AtlasTexture_dl8vu")
[node name="CollisionShape2D" parent="." index="2"]
shape = SubResource("CapsuleShape2D_6hdsf")
[node name="Blast" parent="." index="4"]
collision_layer = 0
collision_mask = 0