Updated projectile collision shapes
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@@ -18,23 +18,17 @@ var weapon : AbstractWeapon
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var _velocity: Vector2
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@onready var collision : CollisionShape2D = $CollisionShape2D
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@onready var out_of_screen_timer : Timer = $OutOfScreenTimer
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func _ready() -> void:
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_velocity = direction.normalized() * speed + ship_velocity
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_update_collision_rotation(_velocity)
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func _physics_process(delta: float) -> void:
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position += _velocity * delta
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func _update_collision_rotation(velocity: Vector2) -> void:
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collision.rotation = velocity.angle() - 0.5 * PI
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func _on_screen_entered() -> void:
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out_of_screen_timer.stop()
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@@ -3,6 +3,7 @@
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[ext_resource type="Script" uid="uid://ctmjb3nkxrepu" path="res://game/entities/weapons/abstract_projectile.gd" id="1_4b2nh"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_4b2nh"]
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radius = 1.0
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[node name="AbstrastProjectile" type="Area2D" groups=["projectiles"]]
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z_index = 1
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=8 format=3 uid="uid://yfvluap3uy1r"]
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[gd_scene load_steps=7 format=3 uid="uid://yfvluap3uy1r"]
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[ext_resource type="PackedScene" uid="uid://cdv5n4t47hr8i" path="res://game/entities/weapons/abstract_direct_hit_projectile.tscn" id="1_3tgt7"]
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[ext_resource type="Script" uid="uid://rtsf1n0djorp" path="res://game/entities/weapons/gatling/abstract_gatling_projectile.gd" id="2_hbgoq"]
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@@ -14,9 +14,6 @@ metadata/_custom_type_script = "uid://bhqvk5cnjg5mv"
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atlas = ExtResource("4_ndegg")
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region = Rect2(0, 0, 16, 16)
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[sub_resource type="CircleShape2D" id="CircleShape2D_2tbeq"]
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radius = 1.0
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[node name="AbstractGatlingProjectile" instance=ExtResource("1_3tgt7")]
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collision_layer = 0
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collision_mask = 0
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@@ -26,6 +23,3 @@ speed = 600
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[node name="Sprite2D" type="Sprite2D" parent="." index="0"]
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texture = SubResource("AtlasTexture_11x32")
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[node name="CollisionShape2D" parent="." index="1"]
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shape = SubResource("CircleShape2D_2tbeq")
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=20 format=3 uid="uid://dukgbg13ujkv2"]
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[gd_scene load_steps=19 format=3 uid="uid://dukgbg13ujkv2"]
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[ext_resource type="PackedScene" uid="uid://betr5ry5tc75e" path="res://game/entities/weapons/abstract_blast_projectile.tscn" id="1_0mcat"]
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[ext_resource type="Script" uid="uid://dkvur5bdwg3sr" path="res://game/entities/weapons/launcher/abstract_launcher_projectile.gd" id="2_6hdsf"]
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@@ -49,10 +49,6 @@ region = Rect2(32, 48, 16, 16)
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atlas = ExtResource("4_kxgpk")
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region = Rect2(48, 48, 16, 16)
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_6hdsf"]
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radius = 1.0
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height = 6.0
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[sub_resource type="Resource" id="Resource_kos01"]
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script = ExtResource("3_ycnsk")
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value = 24
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@@ -112,9 +108,6 @@ texture = SubResource("AtlasTexture_4wwm4")
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[node name="NE" type="Sprite2D" parent="Sprites" index="7"]
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texture = SubResource("AtlasTexture_dl8vu")
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[node name="CollisionShape2D" parent="." index="2"]
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shape = SubResource("CapsuleShape2D_6hdsf")
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[node name="Blast" parent="." index="4"]
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collision_layer = 0
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collision_mask = 0
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@@ -44,4 +44,5 @@ lifetime = 0.4
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process_material = SubResource("ParticleProcessMaterial_yedu2")
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[node name="CollisionShape2D" parent="." index="1"]
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rotation = 1.5707964
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shape = SubResource("CapsuleShape2D_u82jm")
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=8 format=3 uid="uid://bsx23u3a2obbj"]
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[gd_scene load_steps=7 format=3 uid="uid://bsx23u3a2obbj"]
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[ext_resource type="PackedScene" uid="uid://cdv5n4t47hr8i" path="res://game/entities/weapons/abstract_direct_hit_projectile.tscn" id="1_yu2c6"]
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[ext_resource type="Script" uid="uid://ctnje7pjanaws" path="res://game/entities/weapons/shrapnel/abstract_shrapnel_projectile.gd" id="2_2jiy6"]
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@@ -14,9 +14,6 @@ metadata/_custom_type_script = "uid://bhqvk5cnjg5mv"
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atlas = ExtResource("4_klguu")
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region = Rect2(48, 0, 16, 16)
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[sub_resource type="CircleShape2D" id="CircleShape2D_2jiy6"]
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radius = 1.0
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[node name="AbstractShrapnelProjectile" instance=ExtResource("1_yu2c6")]
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collision_layer = 0
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collision_mask = 0
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@@ -27,6 +24,3 @@ speed = 500
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[node name="Sprite2D" type="Sprite2D" parent="." index="0"]
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texture = SubResource("AtlasTexture_s852w")
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[node name="CollisionShape2D" parent="." index="1"]
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shape = SubResource("CircleShape2D_2jiy6")
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