Added enemy movement
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@@ -2,7 +2,26 @@ class_name AbstractEnemyShip
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extends AbstractShip
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@onready var controller : EnemyController = $EnemyController
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var is_on_screen : bool = false
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func _ready() -> void:
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super._ready()
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for weapon in _weapons:
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weapon.set_belonging(AbstractWeapon.Belonging.ENEMY)
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func _on_enemy_controller_shoot() -> void:
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for weapon in _weapons:
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weapon.shoot(velocity)
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func _on_visible_on_screen_notifier_2d_screen_entered() -> void:
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is_on_screen = true
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func _on_visible_on_screen_notifier_2d_screen_exited() -> void:
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is_on_screen = false
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