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ScrapFrontier/game/entities/ships/enemies/abstract_enemy_ship.gd
T
2025-11-24 23:30:57 +03:00

28 lines
539 B
GDScript

class_name AbstractEnemyShip
extends AbstractShip
@onready var controller : EnemyController = $EnemyController
var is_on_screen : bool = false
func _ready() -> void:
super._ready()
for weapon in _weapons:
weapon.set_belonging(AbstractWeapon.Belonging.ENEMY)
func _on_enemy_controller_shoot() -> void:
for weapon in _weapons:
weapon.shoot(velocity)
func _on_visible_on_screen_notifier_2d_screen_entered() -> void:
is_on_screen = true
func _on_visible_on_screen_notifier_2d_screen_exited() -> void:
is_on_screen = false