Added enemy movement
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@@ -2,7 +2,26 @@ class_name AbstractEnemyShip
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extends AbstractShip
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@onready var controller : EnemyController = $EnemyController
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var is_on_screen : bool = false
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func _ready() -> void:
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super._ready()
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for weapon in _weapons:
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weapon.set_belonging(AbstractWeapon.Belonging.ENEMY)
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func _on_enemy_controller_shoot() -> void:
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for weapon in _weapons:
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weapon.shoot(velocity)
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func _on_visible_on_screen_notifier_2d_screen_entered() -> void:
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is_on_screen = true
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func _on_visible_on_screen_notifier_2d_screen_exited() -> void:
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is_on_screen = false
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@@ -9,8 +9,12 @@ collision_layer = 4
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collision_mask = 2
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script = ExtResource("2_fwvrd")
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[node name="EnemyController" parent="." index="4" instance=ExtResource("3_l8c0n")]
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[node name="EnemyController" parent="." index="4" node_paths=PackedStringArray("ship") instance=ExtResource("3_l8c0n")]
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ship = NodePath("..")
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[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="." index="5"]
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[connection signal="accelerate" from="EnemyController" to="." method="accelerate"]
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[connection signal="reload" from="EnemyController" to="." method="reload"]
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[connection signal="shoot" from="EnemyController" to="." method="shoot"]
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[connection signal="shoot" from="EnemyController" to="." method="_on_enemy_controller_shoot"]
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[connection signal="screen_entered" from="VisibleOnScreenNotifier2D" to="." method="_on_visible_on_screen_notifier_2d_screen_entered"]
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[connection signal="screen_exited" from="VisibleOnScreenNotifier2D" to="." method="_on_visible_on_screen_notifier_2d_screen_exited"]
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