Added shooting
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@@ -1,7 +1,13 @@
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extends CharacterBody2D
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extends AbstractProjectile
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func _ready() -> void:
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var texture := PlaceholderTexture2D.new()
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texture.size = Vector2(4, 4)
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$Sprite2D.texture = texture
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super._ready()
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func _physics_process(delta: float) -> void:
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move(delta)
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