Added game over screen

This commit is contained in:
2025-11-27 17:36:34 +03:00
parent 0e2d303298
commit 93b1bca915
11 changed files with 113 additions and 25 deletions
+8 -13
View File
@@ -2,6 +2,9 @@ class_name Passage
extends Node2D
signal player_died
const PLAYER := preload("res://game/entities/ships/player/player_ship.tscn")
@@ -9,21 +12,13 @@ const PLAYER := preload("res://game/entities/ships/player/player_ship.tscn")
@onready var enemy_timer : Timer = $EnemyTimer
func _ready() -> void:
_create_player()
func _create_player() -> void:
var player : PlayerShip = PLAYER.instantiate()
player.position = Vector2(100, 100)
player.destroyed.connect(_create_player, CONNECT_DEFERRED)
add_child(player)
func _on_enemy_timer_timeout() -> void:
var enemies := get_tree().get_nodes_in_group("enemies")
if enemies.size() < 25:
enemy_swamp_controller.create_enemy()
enemy_timer.start(randi_range(3, 9))
enemy_timer.start(randi_range(1, 3))
func _on_player_ship_destroyed() -> void:
player_died.emit()