Files
ScrapFrontier/game/passage.gd
T
2025-11-27 17:36:34 +03:00

25 lines
534 B
GDScript

class_name Passage
extends Node2D
signal player_died
const PLAYER := preload("res://game/entities/ships/player/player_ship.tscn")
@onready var enemy_swamp_controller : EnemySwampController = $EnemySwampController
@onready var enemy_timer : Timer = $EnemyTimer
func _on_enemy_timer_timeout() -> void:
var enemies := get_tree().get_nodes_in_group("enemies")
if enemies.size() < 25:
enemy_swamp_controller.create_enemy()
enemy_timer.start(randi_range(1, 3))
func _on_player_ship_destroyed() -> void:
player_died.emit()