Added enemies
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@@ -0,0 +1,18 @@
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class_name EnemyController
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extends Node
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@warning_ignore("unused_signal")
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signal accelerate(direction: Vector2, delta: float)
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@warning_ignore("unused_signal")
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signal shoot(weapon_index: int)
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@warning_ignore("unused_signal")
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signal reload(weapon_index: int)
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@warning_ignore("unused_parameter")
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func _physics_process(delta: float) -> void:
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for i in 10:
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shoot.emit(i)
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@@ -0,0 +1 @@
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uid://bs8qqj6yepfln
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@@ -0,0 +1,6 @@
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[gd_scene load_steps=2 format=3 uid="uid://bsqehbymixust"]
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[ext_resource type="Script" uid="uid://bs8qqj6yepfln" path="res://game/controllers/enemy_controller.gd" id="1_10a67"]
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[node name="EnemyController" type="Node"]
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script = ExtResource("1_10a67")
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