Added health bar
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@@ -0,0 +1,60 @@
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class_name HealthBarPart
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extends Node2D
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@export var texture_value : Texture2D
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@export var texture_shade : Texture2D
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@onready var value_bar : TextureProgressBar = $ValueBar
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@onready var shade_bar : TextureProgressBar = $ShadeBar
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@onready var shade_reset_timer : Timer = $ShadeResetTimer
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@onready var shade_tick_timer : Timer = $ShadeTickTimer
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const TICK_COUNT = 5
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var _tick_size : int = 0
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var _target_value: int = 0
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func _ready() -> void:
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value_bar.texture_progress = texture_value
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shade_bar.texture_progress = texture_shade
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func set_value(value: int) -> void:
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if value_bar.value == value: return
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value_bar.value = value
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if shade_bar.value < value_bar.value:
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shade_bar.value = value_bar.value
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else:
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shade_reset_timer.start()
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func set_max_value(max_value: int) -> void:
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value_bar.max_value = max_value
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shade_bar.max_value = max_value
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if max_value == 0:
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value_bar.hide()
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shade_bar.hide()
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else:
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value_bar.show()
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shade_bar.show()
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func _on_shade_reset_timer_timeout() -> void:
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var value_delta := shade_bar.value - value_bar.value
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_tick_size = ceil(value_delta / TICK_COUNT)
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_target_value = value_bar.value
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shade_tick_timer.start()
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func _on_shade_tick_timer_timeout() -> void:
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shade_bar.value -= _tick_size
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if shade_bar.value <= _target_value:
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shade_bar.value = _target_value
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shade_tick_timer.stop()
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@@ -0,0 +1 @@
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uid://drwgq8fxaclvn
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@@ -0,0 +1,48 @@
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[gd_scene load_steps=4 format=3 uid="uid://xbfxsiumbgkp"]
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[ext_resource type="Script" uid="uid://drwgq8fxaclvn" path="res://game/health_system/health_bar/health_bar_part.gd" id="1_nuv67"]
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[ext_resource type="Texture2D" uid="uid://do586oblhwuc5" path="res://images/health.png" id="2_jlvn5"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_jlvn5"]
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atlas = ExtResource("2_jlvn5")
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region = Rect2(0, 48, 32, 16)
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[node name="HealthBarPart" type="Node2D"]
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script = ExtResource("1_nuv67")
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[node name="ShadeBar" type="TextureProgressBar" parent="."]
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -16.0
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offset_top = -8.0
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offset_right = 16.0
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offset_bottom = 8.0
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grow_horizontal = 2
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grow_vertical = 2
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texture_under = SubResource("AtlasTexture_jlvn5")
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[node name="ValueBar" type="TextureProgressBar" parent="."]
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -16.0
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offset_top = -8.0
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offset_right = 16.0
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offset_bottom = 8.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="ShadeResetTimer" type="Timer" parent="."]
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wait_time = 0.5
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one_shot = true
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[node name="ShadeTickTimer" type="Timer" parent="."]
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wait_time = 0.1
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[connection signal="timeout" from="ShadeResetTimer" to="." method="_on_shade_reset_timer_timeout"]
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[connection signal="timeout" from="ShadeTickTimer" to="." method="_on_shade_tick_timer_timeout"]
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@@ -0,0 +1,26 @@
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class_name HealthBar
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extends Node2D
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@export var health: Health
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@onready var shield_part : HealthBarPart = $ShieldPart
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@onready var armor_part : HealthBarPart = $ArmorPart
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@onready var hull_part : HealthBarPart = $HullPart
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func _ready() -> void:
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if health:
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shield_part.set_max_value(health.max_shield)
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shield_part.set_value(health.shield)
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armor_part.set_max_value(health.max_armor)
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armor_part.set_value(health.armor)
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hull_part.set_max_value(health.max_hull)
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hull_part.set_value(health.hull)
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health.shield_updated.connect(shield_part.set_value)
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health.armor_updated.connect(armor_part.set_value)
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health.hull_updated.connect(hull_part.set_value)
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@@ -0,0 +1 @@
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uid://be7k64p2kel8b
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@@ -0,0 +1,44 @@
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[gd_scene load_steps=10 format=3 uid="uid://d2snum2pxc2ui"]
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[ext_resource type="Script" uid="uid://be7k64p2kel8b" path="res://game/health_system/health_bar/heath_bar.gd" id="1_bx561"]
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[ext_resource type="PackedScene" uid="uid://xbfxsiumbgkp" path="res://game/health_system/health_bar/health_bar_part.tscn" id="2_wb6me"]
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[ext_resource type="Texture2D" uid="uid://do586oblhwuc5" path="res://images/health.png" id="3_fogsl"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_wb6me"]
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atlas = ExtResource("3_fogsl")
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region = Rect2(0, 0, 32, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_fogsl"]
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atlas = ExtResource("3_fogsl")
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region = Rect2(32, 0, 32, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_b6cw0"]
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atlas = ExtResource("3_fogsl")
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region = Rect2(0, 16, 32, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_w8ken"]
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atlas = ExtResource("3_fogsl")
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region = Rect2(32, 16, 32, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_lfh3j"]
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atlas = ExtResource("3_fogsl")
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region = Rect2(0, 32, 32, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_lc4fa"]
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atlas = ExtResource("3_fogsl")
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region = Rect2(32, 32, 32, 16)
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[node name="HeathBar" type="Node2D"]
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script = ExtResource("1_bx561")
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[node name="HullPart" parent="." instance=ExtResource("2_wb6me")]
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texture_value = SubResource("AtlasTexture_wb6me")
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texture_shade = SubResource("AtlasTexture_fogsl")
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[node name="ArmorPart" parent="." instance=ExtResource("2_wb6me")]
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texture_value = SubResource("AtlasTexture_b6cw0")
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texture_shade = SubResource("AtlasTexture_w8ken")
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[node name="ShieldPart" parent="." instance=ExtResource("2_wb6me")]
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texture_value = SubResource("AtlasTexture_lfh3j")
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texture_shade = SubResource("AtlasTexture_lc4fa")
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