Added pause menu
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@@ -0,0 +1,46 @@
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extends Node
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signal show_main_menu
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var _current_scene: Node
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var _current_passage: Node
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func _process(_delta: float) -> void:
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if Input.is_action_pressed("pause"):
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_show_pause_menu()
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func _ready() -> void:
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_show_passage()
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func _show_passage() -> void:
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if _current_scene != null:
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_current_scene.queue_free()
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if _current_passage == null:
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_current_passage = load("res://game/passage.tscn").instantiate()
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add_child(_current_passage)
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else:
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_current_passage.visible = true
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func _show_pause_menu() -> void:
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if _current_scene != null:
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_current_scene.queue_free()
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if _current_passage != null:
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_current_passage.visible = false
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var scene : Node = load("res://menu/pause_menu.tscn").instantiate()
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add_child(scene)
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scene.continue_game.connect(_show_passage)
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scene.show_main_menu.connect(_show_main_menu)
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_current_scene = scene
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func _show_main_menu() -> void:
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show_main_menu.emit()
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