Files
ScrapFrontier/game/game.gd
T
2025-10-19 00:56:30 +03:00

47 lines
1015 B
GDScript

extends Node
signal show_main_menu
var _current_scene: Node
var _current_passage: Node
func _process(_delta: float) -> void:
if Input.is_action_pressed("pause"):
_show_pause_menu()
func _ready() -> void:
_show_passage()
func _show_passage() -> void:
if _current_scene != null:
_current_scene.queue_free()
if _current_passage == null:
_current_passage = load("res://game/passage.tscn").instantiate()
add_child(_current_passage)
else:
_current_passage.visible = true
func _show_pause_menu() -> void:
if _current_scene != null:
_current_scene.queue_free()
if _current_passage != null:
_current_passage.visible = false
var scene : Node = load("res://menu/pause_menu.tscn").instantiate()
add_child(scene)
scene.continue_game.connect(_show_passage)
scene.show_main_menu.connect(_show_main_menu)
_current_scene = scene
func _show_main_menu() -> void:
show_main_menu.emit()