Reworked weapons and projectiles
This commit is contained in:
@@ -0,0 +1,130 @@
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[gd_scene load_steps=15 format=3 uid="uid://mpr5kl87nx3f"]
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[ext_resource type="PackedScene" uid="uid://bccaoirwdkp7n" path="res://game/entities/weapons/cannon/abstract_cannon_weapon.tscn" id="1_5v7nv"]
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[ext_resource type="PackedScene" uid="uid://bswe1h1qw7e4x" path="res://game/entities/weapons/cannon/player_cannon_projectile.tscn" id="2_bgyjp"]
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[ext_resource type="Script" uid="uid://bvnecmmrk5e47" path="res://game/entities/weapons/cannon/player_cannon_weapon.gd" id="2_kkp2r"]
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[ext_resource type="Texture2D" uid="uid://6hh66k8s4a1e" path="res://images/weapons.png" id="4_myt65"]
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_bgyjp"]
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lifetime_randomness = 0.4
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particle_flag_disable_z = true
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angle_min = -179.99998
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angle_max = 180.00002
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inherit_velocity_ratio = 0.2
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spread = 30.0
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initial_velocity_min = 10.0
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initial_velocity_max = 20.0
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gravity = Vector3(0, 0, 0)
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_kkp2r"]
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lifetime_randomness = 0.1
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particle_flag_disable_z = true
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emission_shape = 1
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emission_sphere_radius = 2.0
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angle_min = -179.99998
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angle_max = 180.00002
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inherit_velocity_ratio = 0.2
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direction = Vector3(-1, -1, 0)
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spread = 5.0
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initial_velocity_min = 10.0
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initial_velocity_max = 20.0
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gravity = Vector3(0, 0, 0)
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_myt65"]
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lifetime_randomness = 0.1
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particle_flag_disable_z = true
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emission_shape = 1
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emission_sphere_radius = 2.0
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angle_min = -179.99998
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angle_max = 180.00002
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inherit_velocity_ratio = 0.2
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direction = Vector3(-1, 1, 0)
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spread = 5.0
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initial_velocity_min = 10.0
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initial_velocity_max = 20.0
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gravity = Vector3(0, 0, 0)
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[sub_resource type="AtlasTexture" id="AtlasTexture_byluv"]
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atlas = ExtResource("4_myt65")
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region = Rect2(0, 160, 32, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_myt65"]
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atlas = ExtResource("4_myt65")
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region = Rect2(32, 160, 32, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_o2qwc"]
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atlas = ExtResource("4_myt65")
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region = Rect2(64, 160, 32, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_faaxs"]
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atlas = ExtResource("4_myt65")
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region = Rect2(96, 160, 32, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_lhw8s"]
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atlas = ExtResource("4_myt65")
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region = Rect2(128, 160, 32, 16)
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[sub_resource type="SpriteFrames" id="SpriteFrames_irdfq"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_byluv")
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}],
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"loop": true,
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"name": &"idle",
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"speed": 5.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_myt65")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_o2qwc")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_faaxs")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_lhw8s")
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}],
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"loop": false,
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"name": &"shot",
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"speed": 10.0
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}]
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_5v7nv"]
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particle_flag_disable_z = true
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inherit_velocity_ratio = 0.5
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direction = Vector3(0, 1, 0)
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spread = 5.0
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initial_velocity_min = 5.0
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initial_velocity_max = 15.0
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gravity = Vector3(0, 0, 0)
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[node name="PlayerCannonWeapon" instance=ExtResource("1_5v7nv")]
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script = ExtResource("2_kkp2r")
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projectile_scene = ExtResource("2_bgyjp")
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[node name="Front" parent="ShotParticles" index="0"]
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position = Vector2(20, 0)
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process_material = SubResource("ParticleProcessMaterial_bgyjp")
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[node name="Left" parent="ShotParticles" index="1"]
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position = Vector2(15, -4)
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process_material = SubResource("ParticleProcessMaterial_kkp2r")
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[node name="Right" parent="ShotParticles" index="2"]
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position = Vector2(15, 4)
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process_material = SubResource("ParticleProcessMaterial_myt65")
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[node name="AnimatedSprite2D" parent="." index="1"]
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position = Vector2(9, 0)
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sprite_frames = SubResource("SpriteFrames_irdfq")
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animation = &"shot"
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[node name="ShellParticles" parent="." index="2"]
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position = Vector2(-1, 1)
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process_material = SubResource("ParticleProcessMaterial_5v7nv")
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[node name="Muzzle" parent="." index="4"]
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position = Vector2(18, 0)
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