Reworked weapons and projectiles

This commit is contained in:
2025-12-20 18:35:27 +03:00
parent 2ecc53416a
commit 8227e8bcf3
312 changed files with 2466 additions and 1376 deletions
@@ -0,0 +1,21 @@
class_name AbstractBlastProjectile
extends AbstractProjectile
@onready var blast : Blast = $Blast
func _on_body_entered(body: Node2D) -> void:
var damaged := _try_to_damage_by_blast()
if damaged:
_process_hit_for_projectile(body)
func _try_to_damage_by_blast() -> bool:
var damaged := false
var overlapping_bodies := blast.get_overlapping_bodies()
for overlapping_body in overlapping_bodies:
var damage := blast.get_damage_to(overlapping_body)
if _try_to_damage(overlapping_body, damage):
damaged = true
return damaged