Added health system

This commit is contained in:
2025-11-08 14:31:32 +03:00
parent 8f7e7aa78f
commit 82058a0dee
28 changed files with 228 additions and 26 deletions
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@abstract
class_name AbstractDamage
extends Resource
@export_range(1, 250) var value: int = 1
@abstract
func shield_damage_multiplier() -> float
@abstract
func armor_damage_multiplier() -> float
@abstract
func hull_damage_multiplier() -> float
@@ -0,0 +1 @@
uid://bjurq6dl6trdh
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class_name EnergyDamage
extends AbstractDamage
func shield_damage_multiplier() -> float:
return 1.5
func armor_damage_multiplier() -> float:
return 0.5
func hull_damage_multiplier() -> float:
return 1.0
@@ -0,0 +1 @@
uid://c27v705giygv4
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class_name ExplosionDamage
extends AbstractDamage
func shield_damage_multiplier() -> float:
return 0.75
func armor_damage_multiplier() -> float:
return 0.75
func hull_damage_multiplier() -> float:
return 1.25
@@ -0,0 +1 @@
uid://dftb7hg5f06b5
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class_name KineticDamage
extends AbstractDamage
func shield_damage_multiplier() -> float:
return 0.5
func armor_damage_multiplier() -> float:
return 1.5
func hull_damage_multiplier() -> float:
return 1.0
@@ -0,0 +1 @@
uid://bhqvk5cnjg5mv
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class_name Health
extends Node
signal depleted
@export_range(0, 5000) var max_shield: int = 0
@export_range(0, 5000) var max_armor: int = 0
@export_range(1, 5000) var max_hull: int = 1
@onready var _shield := max_shield
@onready var _armor := max_armor
@onready var _hull := max_hull
func apply_damage(damage: AbstractDamage) -> void:
if _shield > 0:
var damage_value := ceili(damage.value * damage.shield_damage_multiplier())
_shield = max(_shield - damage_value, 0)
elif _armor > 0:
var damage_value := ceili(damage.value * damage.armor_damage_multiplier())
_armor = max(_armor - damage_value, 0)
else:
var damage_value := ceili(damage.value * damage.hull_damage_multiplier())
_hull = max(_hull - damage_value, 0)
if _hull == 0:
depleted.emit()
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uid://d3g4xbq45qmpr
+6
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[gd_scene load_steps=2 format=3 uid="uid://clkymhkv3cevm"]
[ext_resource type="Script" uid="uid://d3g4xbq45qmpr" path="res://game/health_system/health.gd" id="1_gwdg4"]
[node name="Health" type="Node"]
script = ExtResource("1_gwdg4")