31 lines
778 B
GDScript
31 lines
778 B
GDScript
class_name Health
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extends Node
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signal depleted
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@export_range(0, 5000) var max_shield: int = 0
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@export_range(0, 5000) var max_armor: int = 0
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@export_range(1, 5000) var max_hull: int = 1
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@onready var _shield := max_shield
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@onready var _armor := max_armor
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@onready var _hull := max_hull
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func apply_damage(damage: AbstractDamage) -> void:
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if _shield > 0:
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var damage_value := ceili(damage.value * damage.shield_damage_multiplier())
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_shield = max(_shield - damage_value, 0)
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elif _armor > 0:
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var damage_value := ceili(damage.value * damage.armor_damage_multiplier())
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_armor = max(_armor - damage_value, 0)
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else:
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var damage_value := ceili(damage.value * damage.hull_damage_multiplier())
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_hull = max(_hull - damage_value, 0)
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if _hull == 0:
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depleted.emit()
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