Reworked other weapons
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@@ -21,18 +21,6 @@ func shoot(ship_velocity: Vector2) -> bool:
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return is_shot
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func _get_projectile_position() -> Vector2:
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var projectile_position : Vector2
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match _belonging:
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Belonging.PLAYER:
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projectile_position = Vector2(-5, 2)
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Belonging.ENEMY:
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projectile_position = Vector2(5, -2)
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return projectile_position
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func _on_animated_sprite_2d_animation_finished() -> void:
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sprite.play(PREFIXES[_belonging] + RELOAD_POSTFIX)
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