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ScrapFrontier/game/entities/weapons/plasma/plasma_weapon.gd
T
2025-11-26 21:29:57 +03:00

31 lines
716 B
GDScript

extends AbstractWeapon
@onready var sprite : AnimatedSprite2D = $AnimatedSprite2D
@onready var cooldown_timer : Timer = $CooldownTimer
func set_belonging(belonging: Belonging) -> void:
super.set_belonging(belonging)
sprite.play(PREFIXES[_belonging] + IDLE_POSTFIX)
func shoot(ship_velocity: Vector2) -> bool:
var is_shot := super.shoot(ship_velocity)
if is_shot:
sprite.play(PREFIXES[_belonging] + SHOT_POSTFIX)
_can_shoot = false
cooldown_timer.start()
return is_shot
func _on_animated_sprite_2d_animation_finished() -> void:
sprite.play(PREFIXES[_belonging] + RELOAD_POSTFIX)
func _on_cooldown_timer_timeout() -> void:
sprite.play(PREFIXES[_belonging] + IDLE_POSTFIX)
_can_shoot = true