Reworked other weapons

This commit is contained in:
2025-11-26 21:29:57 +03:00
parent c3c199a9f9
commit 79d942b803
20 changed files with 74 additions and 76 deletions
@@ -21,18 +21,6 @@ func shoot(ship_velocity: Vector2) -> bool:
return is_shot
func _get_projectile_position() -> Vector2:
var projectile_position : Vector2
match _belonging:
Belonging.PLAYER:
projectile_position = Vector2(-5, 2)
Belonging.ENEMY:
projectile_position = Vector2(5, -2)
return projectile_position
func _on_animated_sprite_2d_animation_finished() -> void:
sprite.play(PREFIXES[_belonging] + RELOAD_POSTFIX)
@@ -101,6 +101,7 @@ sector_angle = 2
Projectile = ExtResource("2_yluvp")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." index="0"]
position = Vector2(8, 0)
sprite_frames = SubResource("SpriteFrames_hyw35")
animation = &"player_reloading"
@@ -109,5 +110,8 @@ process_callback = 0
wait_time = 0.4
one_shot = true
[node name="Muzzle" parent="." index="2"]
position = Vector2(9, 2)
[connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animated_sprite_2d_animation_finished"]
[connection signal="timeout" from="CooldownTimer" to="." method="_on_cooldown_timer_timeout"]