Added CannonWeapon textures
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@@ -15,7 +15,6 @@ var _collided_foes : Array[AbstractShip] = []
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func _ready() -> void:
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damage = damage.duplicate()
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super._ready()
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_start_jink_timer()
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@@ -5,6 +5,7 @@
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[ext_resource type="Script" uid="uid://c27v705giygv4" path="res://game/health_system/damage/energy_damage.gd" id="3_l65ib"]
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[sub_resource type="Resource" id="Resource_1121u"]
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resource_local_to_scene = true
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script = ExtResource("3_l65ib")
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value = 45
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metadata/_custom_type_script = "uid://c27v705giygv4"
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=9 format=3 uid="uid://dyebeblayioji"]
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[gd_scene load_steps=10 format=3 uid="uid://dyebeblayioji"]
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[ext_resource type="PackedScene" uid="uid://1o2ta17yc5bp" path="res://game/entities/weapons/abstract_weapon.tscn" id="1_rpud7"]
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[ext_resource type="PackedScene" uid="uid://bi64687wtxi4d" path="res://game/entities/weapons/tesla/tesla_projectile.tscn" id="2_1rrdy"]
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@@ -19,8 +19,14 @@ heat_capacity = 1000
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cooling_down_rate = 2500
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metadata/_custom_type_script = "uid://dxk56xdihfw4m"
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_dra6h"]
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size = Vector2(10, 7)
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[node name="TeslaWeapon" instance=ExtResource("1_rpud7")]
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script = ExtResource("2_08si3")
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sector_angle = 10
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Projectile = ExtResource("2_1rrdy")
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reloaders = Array[ExtResource("3_08si3")]([SubResource("Resource_1rrdy"), SubResource("Resource_08si3")])
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[node name="Sprite2D" type="Sprite2D" parent="." index="0"]
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texture = SubResource("PlaceholderTexture2D_dra6h")
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