Fixed ship hidding
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@@ -23,13 +23,13 @@ deceleration = 80
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max_speed = 120
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mass = 100
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[node name="ShipSprite" parent="." index="0"]
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[node name="ShipSprite" parent="Ship" index="0"]
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texture = SubResource("AtlasTexture_tb2nn")
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[node name="ArmorSprite" parent="." index="1"]
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[node name="ArmorSprite" parent="Ship" index="1"]
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texture = SubResource("AtlasTexture_3asrx")
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[node name="ShieldSprite" parent="." index="2"]
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[node name="ShieldSprite" parent="Ship" index="2"]
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texture = SubResource("AtlasTexture_20te2")
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[node name="CollisionPolygon2D" parent="." index="3"]
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@@ -41,7 +41,7 @@ rect = Rect2(-13, -5, 26, 10)
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[node name="Health" parent="." index="6"]
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max_hull = 50
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[node name="HealthBar" parent="." index="7"]
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[node name="HealthBar" parent="Ship" index="7"]
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offset_top = 11.0
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offset_bottom = 11.0
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