Fixed ship hidding
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@@ -38,14 +38,14 @@ deceleration = 18
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max_speed = 60
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mass = 600
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[node name="ShipSprite" parent="." index="0"]
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[node name="ShipSprite" parent="Ship" index="0"]
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texture = SubResource("AtlasTexture_xqe8d")
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[node name="ArmorSprite" parent="." index="1"]
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[node name="ArmorSprite" parent="Ship" index="1"]
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material = SubResource("ShaderMaterial_c4do6")
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texture = SubResource("AtlasTexture_qawoi")
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[node name="ShieldSprite" parent="." index="2"]
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[node name="ShieldSprite" parent="Ship" index="2"]
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material = SubResource("ShaderMaterial_6d574")
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texture = SubResource("AtlasTexture_c4do6")
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@@ -58,7 +58,7 @@ rect = Rect2(-29, -21, 58, 42)
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[node name="Health" parent="." index="6"]
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max_hull = 200
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[node name="HealthBar" parent="." index="7"]
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[node name="HealthBar" parent="Ship" index="7"]
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offset_top = 27.0
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offset_bottom = 27.0
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