Fixed ship hidding
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@@ -25,10 +25,10 @@ collision_layer = 4
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collision_mask = 6
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script = ExtResource("2_fwvrd")
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[node name="ArmorSprite" parent="." index="1"]
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[node name="ArmorSprite" parent="Ship" index="1"]
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material = SubResource("ShaderMaterial_dlmr1")
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[node name="ShieldSprite" parent="." index="2"]
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[node name="ShieldSprite" parent="Ship" index="2"]
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material = SubResource("ShaderMaterial_l8c0n")
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[node name="EnemyController" parent="." index="4" node_paths=PackedStringArray("ship") instance=ExtResource("3_l8c0n")]
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@@ -38,14 +38,14 @@ deceleration = 18
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max_speed = 60
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mass = 600
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[node name="ShipSprite" parent="." index="0"]
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[node name="ShipSprite" parent="Ship" index="0"]
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texture = SubResource("AtlasTexture_xqe8d")
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[node name="ArmorSprite" parent="." index="1"]
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[node name="ArmorSprite" parent="Ship" index="1"]
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material = SubResource("ShaderMaterial_c4do6")
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texture = SubResource("AtlasTexture_qawoi")
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[node name="ShieldSprite" parent="." index="2"]
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[node name="ShieldSprite" parent="Ship" index="2"]
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material = SubResource("ShaderMaterial_6d574")
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texture = SubResource("AtlasTexture_c4do6")
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@@ -58,7 +58,7 @@ rect = Rect2(-29, -21, 58, 42)
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[node name="Health" parent="." index="6"]
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max_hull = 200
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[node name="HealthBar" parent="." index="7"]
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[node name="HealthBar" parent="Ship" index="7"]
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offset_top = 27.0
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offset_bottom = 27.0
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@@ -38,14 +38,14 @@ deceleration = 46
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max_speed = 92
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mass = 250
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[node name="ShipSprite" parent="." index="0"]
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[node name="ShipSprite" parent="Ship" index="0"]
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texture = SubResource("AtlasTexture_d2xji")
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[node name="ArmorSprite" parent="." index="1"]
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[node name="ArmorSprite" parent="Ship" index="1"]
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material = SubResource("ShaderMaterial_jorhn")
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texture = SubResource("AtlasTexture_om3xa")
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[node name="ShieldSprite" parent="." index="2"]
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[node name="ShieldSprite" parent="Ship" index="2"]
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material = SubResource("ShaderMaterial_ren2c")
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texture = SubResource("AtlasTexture_jorhn")
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@@ -58,7 +58,7 @@ rect = Rect2(-13, -21, 26, 42)
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[node name="Health" parent="." index="6"]
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max_hull = 100
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[node name="HealthBar" parent="." index="7"]
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[node name="HealthBar" parent="Ship" index="7"]
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offset_top = 19.0
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offset_bottom = 19.0
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@@ -23,13 +23,13 @@ deceleration = 80
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max_speed = 120
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mass = 100
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[node name="ShipSprite" parent="." index="0"]
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[node name="ShipSprite" parent="Ship" index="0"]
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texture = SubResource("AtlasTexture_tb2nn")
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[node name="ArmorSprite" parent="." index="1"]
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[node name="ArmorSprite" parent="Ship" index="1"]
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texture = SubResource("AtlasTexture_3asrx")
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[node name="ShieldSprite" parent="." index="2"]
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[node name="ShieldSprite" parent="Ship" index="2"]
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texture = SubResource("AtlasTexture_20te2")
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[node name="CollisionPolygon2D" parent="." index="3"]
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@@ -41,7 +41,7 @@ rect = Rect2(-13, -5, 26, 10)
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[node name="Health" parent="." index="6"]
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max_hull = 50
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[node name="HealthBar" parent="." index="7"]
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[node name="HealthBar" parent="Ship" index="7"]
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offset_top = 11.0
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offset_bottom = 11.0
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