Fixed ship hidding
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@@ -45,22 +45,20 @@ script = ExtResource("1_6isjb")
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[node name="Ship" type="Node2D" parent="."]
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[node name="ShipSprite" type="Sprite2D" parent="."]
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[node name="ShipSprite" type="Sprite2D" parent="Ship"]
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[node name="ArmorSprite" type="Sprite2D" parent="."]
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[node name="ArmorSprite" type="Sprite2D" parent="Ship"]
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material = SubResource("ShaderMaterial_dokxo")
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[node name="ShieldSprite" type="Sprite2D" parent="."]
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[node name="ShieldSprite" type="Sprite2D" parent="Ship"]
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material = SubResource("ShaderMaterial_bkxo4")
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
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[node name="HealthBar" parent="Ship" node_paths=PackedStringArray("health") instance=ExtResource("3_l62e5")]
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z_index = 51
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health = NodePath("../../Health")
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[node name="Health" parent="." instance=ExtResource("2_xxtvk")]
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[node name="HealthBar" parent="." node_paths=PackedStringArray("health") instance=ExtResource("3_l62e5")]
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z_index = 51
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health = NodePath("../Health")
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[node name="WeaponSlots" type="Node2D" parent="."]
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[node name="DebrisParticles" type="GPUParticles2D" parent="."]
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@@ -71,5 +69,7 @@ one_shot = true
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explosiveness = 1.0
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process_material = SubResource("ParticleProcessMaterial_dokxo")
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
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[connection signal="depleted" from="Health" to="." method="_on_health_depleted"]
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[connection signal="finished" from="DebrisParticles" to="." method="_on_debris_particles_finished"]
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