Fixed ship hidding

This commit is contained in:
2025-12-22 12:29:41 +03:00
parent 569f71cef8
commit 77981194dd
8 changed files with 57 additions and 57 deletions
+8 -8
View File
@@ -22,11 +22,12 @@ var _weapons : Array[AbstractWeapon]
@onready var ship : Node2D = $Ship
@onready var ship_sprite : Sprite2D = $ShipSprite
@onready var armor_sprite : Sprite2D = $ArmorSprite
@onready var shield_sprite : Sprite2D = $ShieldSprite
@onready var health_bar : HealthBar = $HealthBar
@onready var ship_sprite : Sprite2D = $Ship/ShipSprite
@onready var armor_sprite : Sprite2D = $Ship/ArmorSprite
@onready var shield_sprite : Sprite2D = $Ship/ShieldSprite
@onready var health_bar : HealthBar = $Ship/HealthBar
@onready var debris_particles : GPUParticles2D = $DebrisParticles
@@ -91,10 +92,9 @@ func _on_health_depleted() -> void:
for weapon in _weapons:
weapon.queue_free()
_weapons.clear()
ship_sprite.hide()
armor_sprite.hide()
shield_sprite.hide()
health_bar.hide()
ship.hide()
collision_layer = 0
collision_mask = 0
debris_particles.emitting = true