Fixed ship hidding
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@@ -22,11 +22,12 @@ var _weapons : Array[AbstractWeapon]
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@onready var ship : Node2D = $Ship
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@onready var ship_sprite : Sprite2D = $ShipSprite
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@onready var armor_sprite : Sprite2D = $ArmorSprite
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@onready var shield_sprite : Sprite2D = $ShieldSprite
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@onready var health_bar : HealthBar = $HealthBar
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@onready var ship_sprite : Sprite2D = $Ship/ShipSprite
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@onready var armor_sprite : Sprite2D = $Ship/ArmorSprite
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@onready var shield_sprite : Sprite2D = $Ship/ShieldSprite
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@onready var health_bar : HealthBar = $Ship/HealthBar
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@onready var debris_particles : GPUParticles2D = $DebrisParticles
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@@ -91,10 +92,9 @@ func _on_health_depleted() -> void:
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for weapon in _weapons:
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weapon.queue_free()
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_weapons.clear()
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ship_sprite.hide()
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armor_sprite.hide()
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shield_sprite.hide()
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health_bar.hide()
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ship.hide()
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collision_layer = 0
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collision_mask = 0
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debris_particles.emitting = true
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