Added shield and armor sprite usage
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@@ -33,18 +33,22 @@ func _ready() -> void:
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health.hull_updated.connect(_on_hull_updated)
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func _on_shield_updated(new_value: int) -> void:
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small_shield_part.set_value(new_value)
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large_shield_part.set_value(new_value)
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func _on_shield_updated(value: int, max_value: int) -> void:
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small_shield_part.set_value(value)
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large_shield_part.set_value(value)
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small_shield_part.set_max_value(max_value)
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large_shield_part.set_max_value(max_value)
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func _on_armor_updated(new_value: int) -> void:
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armor_part.set_value(new_value)
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_select_armor_part(new_value)
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func _on_armor_updated(value: int, max_value: int) -> void:
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armor_part.set_value(value)
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armor_part.set_max_value(max_value)
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_select_armor_part(value)
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func _on_hull_updated(new_value: int) -> void:
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hull_part.set_value(new_value)
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func _on_hull_updated(value: int, max_value: int) -> void:
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hull_part.set_value(value)
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hull_part.set_max_value(max_value)
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func _select_armor_part(armor_value: int) -> void:
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