Added shield and armor sprite usage
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=5 format=3 uid="uid://cbf3kumeoqpba"]
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[gd_scene load_steps=7 format=3 uid="uid://cbf3kumeoqpba"]
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[ext_resource type="PackedScene" uid="uid://dwsn0lf1e3578" path="res://game/entities/ships/enemies/abstract_enemy_ship.tscn" id="1_lt1av"]
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[ext_resource type="Script" uid="uid://btcce3nflycrs" path="res://game/entities/ships/enemies/small/small_enemy_ship.gd" id="2_bw04d"]
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@@ -8,6 +8,14 @@
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atlas = ExtResource("3_tb2nn")
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region = Rect2(0, 0, 32, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_3asrx"]
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atlas = ExtResource("3_tb2nn")
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region = Rect2(0, 16, 32, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_20te2"]
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atlas = ExtResource("3_tb2nn")
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region = Rect2(0, 32, 32, 16)
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[node name="SmallEnemyShip" instance=ExtResource("1_lt1av")]
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script = ExtResource("2_bw04d")
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acceleration = 180
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@@ -15,21 +23,27 @@ deceleration = 80
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max_speed = 120
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mass = 100
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[node name="Sprite2D" parent="." index="0"]
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[node name="ShipSprite" parent="." index="0"]
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texture = SubResource("AtlasTexture_tb2nn")
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[node name="CollisionPolygon2D" parent="." index="1"]
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[node name="ArmorSprite" parent="." index="1"]
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texture = SubResource("AtlasTexture_3asrx")
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[node name="ShieldSprite" parent="." index="2"]
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texture = SubResource("AtlasTexture_20te2")
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[node name="CollisionPolygon2D" parent="." index="3"]
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polygon = PackedVector2Array(-3, -7, 12, -7, 15, -4, 15, 4, 12, 7, -3, 7, -15, 1, -15, -1)
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[node name="Health" parent="." index="2"]
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max_hull = 50
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[node name="HeathBar" parent="." index="3"]
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offset_top = 14.0
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offset_bottom = 14.0
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[node name="VisibleOnScreenNotifier2D" parent="." index="5"]
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rect = Rect2(-13, -5, 26, 10)
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[node name="Health" parent="." index="6"]
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max_hull = 50
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[node name="HeathBar" parent="." index="7"]
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offset_top = 14.0
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offset_bottom = 14.0
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[node name="First" type="Node2D" parent="WeaponSlots" index="0"]
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position = Vector2(5, 0)
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