Added shield and armor sprite usage
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=5 format=3 uid="uid://cye5ndbh0ht7w"]
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[gd_scene load_steps=7 format=3 uid="uid://cye5ndbh0ht7w"]
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[ext_resource type="PackedScene" uid="uid://dwsn0lf1e3578" path="res://game/entities/ships/enemies/abstract_enemy_ship.tscn" id="1_16owb"]
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[ext_resource type="Script" uid="uid://dcpqrdvp4nk82" path="res://game/entities/ships/enemies/medium/medium_enemy_ship.gd" id="2_dgwiy"]
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@@ -8,6 +8,14 @@
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atlas = ExtResource("3_d2xji")
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region = Rect2(0, 0, 48, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_om3xa"]
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atlas = ExtResource("3_d2xji")
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region = Rect2(0, 32, 48, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_jorhn"]
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atlas = ExtResource("3_d2xji")
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region = Rect2(0, 64, 48, 32)
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[node name="MediumEnemyShip" instance=ExtResource("1_16owb")]
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script = ExtResource("2_dgwiy")
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acceleration = 92
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@@ -15,22 +23,28 @@ deceleration = 46
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max_speed = 92
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mass = 250
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[node name="Sprite2D" parent="." index="0"]
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[node name="ShipSprite" parent="." index="0"]
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texture = SubResource("AtlasTexture_d2xji")
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[node name="CollisionPolygon2D" parent="." index="1"]
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[node name="ArmorSprite" parent="." index="1"]
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texture = SubResource("AtlasTexture_om3xa")
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[node name="ShieldSprite" parent="." index="2"]
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texture = SubResource("AtlasTexture_jorhn")
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[node name="CollisionPolygon2D" parent="." index="3"]
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polygon = PackedVector2Array(-23, -2, -12, -13, -6, -15, 22, -15, 23, -14, 23, 14, 22, 15, -6, 15, -12, 13, -23, 2)
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[node name="Health" parent="." index="2"]
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max_hull = 100
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[node name="HeathBar" parent="." index="3"]
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offset_top = 30.0
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offset_bottom = 30.0
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[node name="VisibleOnScreenNotifier2D" parent="." index="5"]
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rect = Rect2(-13, -21, 26, 42)
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[node name="Health" parent="." index="6"]
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max_hull = 100
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[node name="HeathBar" parent="." index="7"]
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offset_top = 30.0
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offset_bottom = 30.0
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[node name="First" type="Node2D" parent="WeaponSlots" index="0"]
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position = Vector2(4, -8)
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