Added shield and armor sprite usage
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=5 format=3 uid="uid://d3epy8w15qmjm"]
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[gd_scene load_steps=7 format=3 uid="uid://d3epy8w15qmjm"]
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[ext_resource type="PackedScene" uid="uid://dwsn0lf1e3578" path="res://game/entities/ships/enemies/abstract_enemy_ship.tscn" id="1_wvvpj"]
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[ext_resource type="Script" uid="uid://cxomr1oojcrcl" path="res://game/entities/ships/enemies/heavy/heavy_enemy_ship.gd" id="2_3umer"]
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@@ -8,6 +8,14 @@
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atlas = ExtResource("3_xqe8d")
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region = Rect2(0, 0, 64, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_qawoi"]
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atlas = ExtResource("3_xqe8d")
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region = Rect2(0, 48, 64, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_c4do6"]
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atlas = ExtResource("3_xqe8d")
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region = Rect2(0, 96, 64, 48)
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[node name="HeavyEnemyShip" instance=ExtResource("1_wvvpj")]
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script = ExtResource("2_3umer")
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acceleration = 30
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@@ -15,22 +23,28 @@ deceleration = 18
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max_speed = 60
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mass = 600
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[node name="Sprite2D" parent="." index="0"]
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[node name="ShipSprite" parent="." index="0"]
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texture = SubResource("AtlasTexture_xqe8d")
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[node name="CollisionPolygon2D" parent="." index="1"]
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[node name="ArmorSprite" parent="." index="1"]
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texture = SubResource("AtlasTexture_qawoi")
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[node name="ShieldSprite" parent="." index="2"]
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texture = SubResource("AtlasTexture_c4do6")
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[node name="CollisionPolygon2D" parent="." index="3"]
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polygon = PackedVector2Array(-31, 2, -31, -2, -17, -19, -11, -22, 8, -23, 30, -23, 30, 23, 8, 23, -11, 22, -17, 19)
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[node name="Health" parent="." index="2"]
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max_hull = 200
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[node name="HeathBar" parent="." index="3"]
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offset_top = 30.0
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offset_bottom = 30.0
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[node name="VisibleOnScreenNotifier2D" parent="." index="5"]
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rect = Rect2(-29, -21, 58, 42)
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[node name="Health" parent="." index="6"]
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max_hull = 200
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[node name="HeathBar" parent="." index="7"]
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offset_top = 30.0
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offset_bottom = 30.0
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[node name="First" type="Node2D" parent="WeaponSlots" index="0"]
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position = Vector2(-8, 0)
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