Added shield and armor sprite usage

This commit is contained in:
2025-11-30 23:18:12 +03:00
parent 1e8adcb23b
commit 741ebcf316
13 changed files with 159 additions and 74 deletions
@@ -1,4 +1,4 @@
[gd_scene load_steps=5 format=3 uid="uid://d3epy8w15qmjm"]
[gd_scene load_steps=7 format=3 uid="uid://d3epy8w15qmjm"]
[ext_resource type="PackedScene" uid="uid://dwsn0lf1e3578" path="res://game/entities/ships/enemies/abstract_enemy_ship.tscn" id="1_wvvpj"]
[ext_resource type="Script" uid="uid://cxomr1oojcrcl" path="res://game/entities/ships/enemies/heavy/heavy_enemy_ship.gd" id="2_3umer"]
@@ -8,6 +8,14 @@
atlas = ExtResource("3_xqe8d")
region = Rect2(0, 0, 64, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_qawoi"]
atlas = ExtResource("3_xqe8d")
region = Rect2(0, 48, 64, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_c4do6"]
atlas = ExtResource("3_xqe8d")
region = Rect2(0, 96, 64, 48)
[node name="HeavyEnemyShip" instance=ExtResource("1_wvvpj")]
script = ExtResource("2_3umer")
acceleration = 30
@@ -15,22 +23,28 @@ deceleration = 18
max_speed = 60
mass = 600
[node name="Sprite2D" parent="." index="0"]
[node name="ShipSprite" parent="." index="0"]
texture = SubResource("AtlasTexture_xqe8d")
[node name="CollisionPolygon2D" parent="." index="1"]
[node name="ArmorSprite" parent="." index="1"]
texture = SubResource("AtlasTexture_qawoi")
[node name="ShieldSprite" parent="." index="2"]
texture = SubResource("AtlasTexture_c4do6")
[node name="CollisionPolygon2D" parent="." index="3"]
polygon = PackedVector2Array(-31, 2, -31, -2, -17, -19, -11, -22, 8, -23, 30, -23, 30, 23, 8, 23, -11, 22, -17, 19)
[node name="Health" parent="." index="2"]
max_hull = 200
[node name="HeathBar" parent="." index="3"]
offset_top = 30.0
offset_bottom = 30.0
[node name="VisibleOnScreenNotifier2D" parent="." index="5"]
rect = Rect2(-29, -21, 58, 42)
[node name="Health" parent="." index="6"]
max_hull = 200
[node name="HeathBar" parent="." index="7"]
offset_top = 30.0
offset_bottom = 30.0
[node name="First" type="Node2D" parent="WeaponSlots" index="0"]
position = Vector2(-8, 0)