Added shield and armor sprite usage
This commit is contained in:
@@ -1,4 +1,4 @@
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[gd_scene load_steps=5 format=3 uid="uid://d3epy8w15qmjm"]
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[gd_scene load_steps=7 format=3 uid="uid://d3epy8w15qmjm"]
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[ext_resource type="PackedScene" uid="uid://dwsn0lf1e3578" path="res://game/entities/ships/enemies/abstract_enemy_ship.tscn" id="1_wvvpj"]
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[ext_resource type="Script" uid="uid://cxomr1oojcrcl" path="res://game/entities/ships/enemies/heavy/heavy_enemy_ship.gd" id="2_3umer"]
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@@ -8,6 +8,14 @@
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atlas = ExtResource("3_xqe8d")
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region = Rect2(0, 0, 64, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_qawoi"]
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atlas = ExtResource("3_xqe8d")
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region = Rect2(0, 48, 64, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_c4do6"]
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atlas = ExtResource("3_xqe8d")
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region = Rect2(0, 96, 64, 48)
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[node name="HeavyEnemyShip" instance=ExtResource("1_wvvpj")]
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script = ExtResource("2_3umer")
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acceleration = 30
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@@ -15,22 +23,28 @@ deceleration = 18
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max_speed = 60
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mass = 600
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[node name="Sprite2D" parent="." index="0"]
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[node name="ShipSprite" parent="." index="0"]
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texture = SubResource("AtlasTexture_xqe8d")
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[node name="CollisionPolygon2D" parent="." index="1"]
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[node name="ArmorSprite" parent="." index="1"]
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texture = SubResource("AtlasTexture_qawoi")
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[node name="ShieldSprite" parent="." index="2"]
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texture = SubResource("AtlasTexture_c4do6")
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[node name="CollisionPolygon2D" parent="." index="3"]
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polygon = PackedVector2Array(-31, 2, -31, -2, -17, -19, -11, -22, 8, -23, 30, -23, 30, 23, 8, 23, -11, 22, -17, 19)
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[node name="Health" parent="." index="2"]
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max_hull = 200
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[node name="HeathBar" parent="." index="3"]
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offset_top = 30.0
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offset_bottom = 30.0
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[node name="VisibleOnScreenNotifier2D" parent="." index="5"]
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rect = Rect2(-29, -21, 58, 42)
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[node name="Health" parent="." index="6"]
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max_hull = 200
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[node name="HeathBar" parent="." index="7"]
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offset_top = 30.0
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offset_bottom = 30.0
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[node name="First" type="Node2D" parent="WeaponSlots" index="0"]
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position = Vector2(-8, 0)
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=5 format=3 uid="uid://cye5ndbh0ht7w"]
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[gd_scene load_steps=7 format=3 uid="uid://cye5ndbh0ht7w"]
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[ext_resource type="PackedScene" uid="uid://dwsn0lf1e3578" path="res://game/entities/ships/enemies/abstract_enemy_ship.tscn" id="1_16owb"]
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[ext_resource type="Script" uid="uid://dcpqrdvp4nk82" path="res://game/entities/ships/enemies/medium/medium_enemy_ship.gd" id="2_dgwiy"]
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@@ -8,6 +8,14 @@
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atlas = ExtResource("3_d2xji")
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region = Rect2(0, 0, 48, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_om3xa"]
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atlas = ExtResource("3_d2xji")
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region = Rect2(0, 32, 48, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_jorhn"]
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atlas = ExtResource("3_d2xji")
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region = Rect2(0, 64, 48, 32)
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[node name="MediumEnemyShip" instance=ExtResource("1_16owb")]
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script = ExtResource("2_dgwiy")
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acceleration = 92
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@@ -15,22 +23,28 @@ deceleration = 46
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max_speed = 92
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mass = 250
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[node name="Sprite2D" parent="." index="0"]
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[node name="ShipSprite" parent="." index="0"]
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texture = SubResource("AtlasTexture_d2xji")
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[node name="CollisionPolygon2D" parent="." index="1"]
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[node name="ArmorSprite" parent="." index="1"]
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texture = SubResource("AtlasTexture_om3xa")
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[node name="ShieldSprite" parent="." index="2"]
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texture = SubResource("AtlasTexture_jorhn")
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[node name="CollisionPolygon2D" parent="." index="3"]
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polygon = PackedVector2Array(-23, -2, -12, -13, -6, -15, 22, -15, 23, -14, 23, 14, 22, 15, -6, 15, -12, 13, -23, 2)
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[node name="Health" parent="." index="2"]
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max_hull = 100
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[node name="HeathBar" parent="." index="3"]
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offset_top = 30.0
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offset_bottom = 30.0
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[node name="VisibleOnScreenNotifier2D" parent="." index="5"]
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rect = Rect2(-13, -21, 26, 42)
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[node name="Health" parent="." index="6"]
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max_hull = 100
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[node name="HeathBar" parent="." index="7"]
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offset_top = 30.0
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offset_bottom = 30.0
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[node name="First" type="Node2D" parent="WeaponSlots" index="0"]
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position = Vector2(4, -8)
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=5 format=3 uid="uid://cbf3kumeoqpba"]
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[gd_scene load_steps=7 format=3 uid="uid://cbf3kumeoqpba"]
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[ext_resource type="PackedScene" uid="uid://dwsn0lf1e3578" path="res://game/entities/ships/enemies/abstract_enemy_ship.tscn" id="1_lt1av"]
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[ext_resource type="Script" uid="uid://btcce3nflycrs" path="res://game/entities/ships/enemies/small/small_enemy_ship.gd" id="2_bw04d"]
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@@ -8,6 +8,14 @@
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atlas = ExtResource("3_tb2nn")
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region = Rect2(0, 0, 32, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_3asrx"]
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atlas = ExtResource("3_tb2nn")
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region = Rect2(0, 16, 32, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_20te2"]
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atlas = ExtResource("3_tb2nn")
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region = Rect2(0, 32, 32, 16)
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[node name="SmallEnemyShip" instance=ExtResource("1_lt1av")]
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script = ExtResource("2_bw04d")
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acceleration = 180
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@@ -15,21 +23,27 @@ deceleration = 80
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max_speed = 120
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mass = 100
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[node name="Sprite2D" parent="." index="0"]
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[node name="ShipSprite" parent="." index="0"]
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texture = SubResource("AtlasTexture_tb2nn")
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[node name="CollisionPolygon2D" parent="." index="1"]
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[node name="ArmorSprite" parent="." index="1"]
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texture = SubResource("AtlasTexture_3asrx")
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[node name="ShieldSprite" parent="." index="2"]
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texture = SubResource("AtlasTexture_20te2")
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[node name="CollisionPolygon2D" parent="." index="3"]
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polygon = PackedVector2Array(-3, -7, 12, -7, 15, -4, 15, 4, 12, 7, -3, 7, -15, 1, -15, -1)
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[node name="Health" parent="." index="2"]
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max_hull = 50
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[node name="HeathBar" parent="." index="3"]
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offset_top = 14.0
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offset_bottom = 14.0
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[node name="VisibleOnScreenNotifier2D" parent="." index="5"]
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rect = Rect2(-13, -5, 26, 10)
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[node name="Health" parent="." index="6"]
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max_hull = 50
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[node name="HeathBar" parent="." index="7"]
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offset_top = 14.0
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offset_bottom = 14.0
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[node name="First" type="Node2D" parent="WeaponSlots" index="0"]
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position = Vector2(5, 0)
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