Fixed some bugs

This commit is contained in:
2025-11-17 17:34:11 +03:00
parent 713ab82660
commit 6bf5bc8144
8 changed files with 21 additions and 20 deletions
+10 -9
View File
@@ -29,19 +29,20 @@ func get_damage_to(body: Node2D) -> AbstractDamage:
func _get_distance_to(body: Node2D) -> float:
if not shape: return INF
var space_state := get_world_2d().direct_space_state
var query := PhysicsShapeQueryParameters2D.new()
var circle_shape := CircleShape2D.new()
query.shape = circle_shape
query.transform = Transform2D(0, global_position)
query.collide_with_areas = false
query.collide_with_bodies = true
query.collision_mask = collision_mask
query.exclude = [self]
#TODO optimize by binary search
for radius in range(shape.radius + 1):
var query := PhysicsShapeQueryParameters2D.new()
var circle_shape := CircleShape2D.new()
circle_shape.radius = radius
query.shape = circle_shape
query.transform = Transform2D(0, global_position)
query.collide_with_areas = false
query.collide_with_bodies = true
query.collision_mask = collision_mask
query.exclude = [self]
var space_state := get_world_2d().direct_space_state
var results := space_state.intersect_shape(query)
for result in results:
+2
View File
@@ -21,3 +21,5 @@ shape = SubResource("CircleShape2D_xxtvk")
[node name="HeathBar" parent="." node_paths=PackedStringArray("health") instance=ExtResource("3_l62e5")]
health = NodePath("../Health")
[connection signal="depleted" from="Health" to="." method="_on_health_depleted"]
@@ -11,7 +11,6 @@ script = ExtResource("2_fwvrd")
[node name="EnemyController" parent="." index="4" instance=ExtResource("3_l8c0n")]
[connection signal="depleted" from="Health" to="." method="_on_health_depleted"]
[connection signal="accelerate" from="EnemyController" to="." method="accelerate"]
[connection signal="reload" from="EnemyController" to="." method="reload"]
[connection signal="shoot" from="EnemyController" to="." method="shoot"]
@@ -27,5 +27,6 @@ shape = SubResource("CapsuleShape2D_cuapu")
[node name="Health" parent="." index="2"]
max_hull = 200
[node name="HeathBar" parent="." index="4"]
position = Vector2(0, 30)
[node name="HeathBar" parent="." index="3"]
offset_top = 30.0
offset_bottom = 30.0
@@ -26,8 +26,6 @@ shape = SubResource("CapsuleShape2D_4jmkv")
[node name="Health" parent="." index="2"]
max_hull = 100
[node name="HeathBar" parent="." index="4"]
[node name="HeathBar" parent="." index="3"]
offset_top = 30.0
offset_bottom = 30.0
[connection signal="depleted" from="Health" to="." method="_on_health_depleted"]
@@ -26,5 +26,6 @@ shape = SubResource("CapsuleShape2D_lopve")
[node name="Health" parent="." index="2"]
max_hull = 50
[node name="HeathBar" parent="." index="4"]
position = Vector2(0, 14)
[node name="HeathBar" parent="." index="3"]
offset_top = 14.0
offset_bottom = 14.0
@@ -37,7 +37,6 @@ offset_bottom = 22.0
[node name="PlayerController" parent="." index="4" instance=ExtResource("3_4mjo1")]
[connection signal="depleted" from="Health" to="." method="_on_health_depleted"]
[connection signal="accelerate" from="PlayerController" to="." method="accelerate"]
[connection signal="reload" from="PlayerController" to="." method="reload"]
[connection signal="shoot" from="PlayerController" to="." method="shoot"]
+2 -2
View File
@@ -17,7 +17,7 @@ func _create_player() -> void:
var player : PlayerShip = PLAYER.instantiate()
add_child(player)
player.position = Vector2(100, 100)
player.destroyed.connect(_create_player)
player.destroyed.connect(_create_player, CONNECT_DEFERRED)
func _create_random_enemy() -> void:
@@ -26,4 +26,4 @@ func _create_random_enemy() -> void:
var enemy : AbstractEnemyShip = ENEMIES.pick_random().instantiate()
add_child(enemy)
enemy.position = Vector2(550, 180)
enemy.destroyed.connect(_create_random_enemy)
enemy.destroyed.connect(_create_random_enemy, CONNECT_DEFERRED)