Fixed some bugs

This commit is contained in:
2025-11-17 17:34:11 +03:00
parent 713ab82660
commit 6bf5bc8144
8 changed files with 21 additions and 20 deletions
+2
View File
@@ -21,3 +21,5 @@ shape = SubResource("CircleShape2D_xxtvk")
[node name="HeathBar" parent="." node_paths=PackedStringArray("health") instance=ExtResource("3_l62e5")]
health = NodePath("../Health")
[connection signal="depleted" from="Health" to="." method="_on_health_depleted"]
@@ -11,7 +11,6 @@ script = ExtResource("2_fwvrd")
[node name="EnemyController" parent="." index="4" instance=ExtResource("3_l8c0n")]
[connection signal="depleted" from="Health" to="." method="_on_health_depleted"]
[connection signal="accelerate" from="EnemyController" to="." method="accelerate"]
[connection signal="reload" from="EnemyController" to="." method="reload"]
[connection signal="shoot" from="EnemyController" to="." method="shoot"]
@@ -27,5 +27,6 @@ shape = SubResource("CapsuleShape2D_cuapu")
[node name="Health" parent="." index="2"]
max_hull = 200
[node name="HeathBar" parent="." index="4"]
position = Vector2(0, 30)
[node name="HeathBar" parent="." index="3"]
offset_top = 30.0
offset_bottom = 30.0
@@ -26,8 +26,6 @@ shape = SubResource("CapsuleShape2D_4jmkv")
[node name="Health" parent="." index="2"]
max_hull = 100
[node name="HeathBar" parent="." index="4"]
[node name="HeathBar" parent="." index="3"]
offset_top = 30.0
offset_bottom = 30.0
[connection signal="depleted" from="Health" to="." method="_on_health_depleted"]
@@ -26,5 +26,6 @@ shape = SubResource("CapsuleShape2D_lopve")
[node name="Health" parent="." index="2"]
max_hull = 50
[node name="HeathBar" parent="." index="4"]
position = Vector2(0, 14)
[node name="HeathBar" parent="." index="3"]
offset_top = 14.0
offset_bottom = 14.0
@@ -37,7 +37,6 @@ offset_bottom = 22.0
[node name="PlayerController" parent="." index="4" instance=ExtResource("3_4mjo1")]
[connection signal="depleted" from="Health" to="." method="_on_health_depleted"]
[connection signal="accelerate" from="PlayerController" to="." method="accelerate"]
[connection signal="reload" from="PlayerController" to="." method="reload"]
[connection signal="shoot" from="PlayerController" to="." method="shoot"]