Fixed enemy mover

This commit is contained in:
2025-11-26 14:42:26 +03:00
parent af8c90be1e
commit 505f7beae8
2 changed files with 5 additions and 14 deletions
+1 -13
View File
@@ -32,16 +32,4 @@ func get_acceleration_direction() -> Vector2:
if distance < FREE_FLIGHT_DIST: if distance < FREE_FLIGHT_DIST:
return Vector2.ZERO return Vector2.ZERO
var direction_to_target := (target_position - ship.position).normalized() return (target_position - ship.position).normalized()
var speed_to_target := ship.velocity.dot(direction_to_target)
var slow_down_distance := speed_to_target/ship.acceleration * speed_to_target
var speed_coef := distance / (slow_down_distance + FREE_FLIGHT_DIST)
var target_speed := ship.max_speed * clampf(speed_coef, 0.0, 1.0)
var target_velocity := direction_to_target * target_speed
var delta_velocity := target_velocity - ship.velocity
return direction_to_target * ship.max_speed/delta_velocity.length()
+4 -1
View File
@@ -21,6 +21,9 @@ func _create_player() -> void:
func _on_enemy_timer_timeout() -> void: func _on_enemy_timer_timeout() -> void:
enemy_swamp_controller.create_enemy()
var enemies := get_tree().get_nodes_in_group("enemies")
if enemies.size() < 25:
enemy_swamp_controller.create_enemy()
enemy_timer.start(randi_range(3, 9)) enemy_timer.start(randi_range(3, 9))