30 lines
691 B
GDScript
30 lines
691 B
GDScript
class_name Passage
|
|
extends Node2D
|
|
|
|
|
|
const PLAYER := preload("res://game/entities/ships/player/player_ship.tscn")
|
|
|
|
|
|
@onready var enemy_swamp_controller : EnemySwampController = $EnemySwampController
|
|
@onready var enemy_timer : Timer = $EnemyTimer
|
|
|
|
|
|
func _ready() -> void:
|
|
_create_player()
|
|
|
|
|
|
func _create_player() -> void:
|
|
var player : PlayerShip = PLAYER.instantiate()
|
|
player.position = Vector2(100, 100)
|
|
player.destroyed.connect(_create_player, CONNECT_DEFERRED)
|
|
add_child(player)
|
|
|
|
|
|
func _on_enemy_timer_timeout() -> void:
|
|
|
|
var enemies := get_tree().get_nodes_in_group("enemies")
|
|
if enemies.size() < 25:
|
|
enemy_swamp_controller.create_enemy()
|
|
|
|
enemy_timer.start(randi_range(3, 9))
|