Added Launcher textures
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@@ -1,18 +1,12 @@
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[gd_scene load_steps=24 format=3 uid="uid://bccaoirwdkp7n"]
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[gd_scene load_steps=23 format=3 uid="uid://bccaoirwdkp7n"]
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[ext_resource type="PackedScene" uid="uid://1o2ta17yc5bp" path="res://game/entities/weapons/abstract_weapon.tscn" id="1_xnbws"]
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[ext_resource type="PackedScene" uid="uid://cgi7wd84kjnyw" path="res://game/entities/weapons/cannon/cannon_projectile.tscn" id="2_2bjeu"]
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[ext_resource type="Script" uid="uid://db24dm76b1am7" path="res://game/entities/weapons/cannon/cannon_weapon.gd" id="2_ew5um"]
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[ext_resource type="Texture2D" uid="uid://leofxnlflrdn" path="res://particle_textures/flame.tres" id="4_jfd4t"]
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[ext_resource type="Texture2D" uid="uid://6hh66k8s4a1e" path="res://images/weapons.png" id="6_jfd4t"]
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[ext_resource type="Texture2D" uid="uid://3w0itm7k5fxq" path="res://images/particles.png" id="7_i0ica"]
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[sub_resource type="Gradient" id="Gradient_jfd4t"]
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colors = PackedColorArray(1, 0.8039216, 0.45882353, 1, 0.9372549, 0.49019608, 0.34117648, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_i0ica"]
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gradient = SubResource("Gradient_jfd4t")
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width = 2
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_377p4"]
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resource_local_to_scene = true
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lifetime_randomness = 0.4
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@@ -160,7 +154,7 @@ Projectile = ExtResource("2_2bjeu")
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[node name="Front" type="GPUParticles2D" parent="ShotParticles" index="0"]
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emitting = false
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amount = 32
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texture = SubResource("GradientTexture1D_i0ica")
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texture = ExtResource("4_jfd4t")
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lifetime = 0.5
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one_shot = true
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preprocess = 0.1
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@@ -169,7 +163,7 @@ process_material = SubResource("ParticleProcessMaterial_377p4")
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[node name="Left" type="GPUParticles2D" parent="ShotParticles" index="1"]
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emitting = false
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texture = SubResource("GradientTexture1D_i0ica")
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texture = ExtResource("4_jfd4t")
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lifetime = 0.2
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one_shot = true
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fixed_fps = 10
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@@ -177,7 +171,7 @@ process_material = SubResource("ParticleProcessMaterial_i0ica")
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[node name="Right" type="GPUParticles2D" parent="ShotParticles" index="2"]
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emitting = false
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texture = SubResource("GradientTexture1D_i0ica")
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texture = ExtResource("4_jfd4t")
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lifetime = 0.2
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one_shot = true
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fixed_fps = 10
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