Added Launcher textures

This commit is contained in:
2025-11-21 21:02:35 +03:00
parent a5c60c2491
commit 4f9b2b5d0a
6 changed files with 236 additions and 40 deletions
+5 -6
View File
@@ -10,7 +10,6 @@ enum Belonging { PLAYER, ENEMY }
@export var Projectile : PackedScene
@export var reloaders : Array[AbstractReloader]
@export var projectile_positions : Array[Vector2]
const PREFIXES := {
@@ -42,11 +41,7 @@ func shoot(ship_velocity: Vector2) -> bool:
for i in range(bullet_per_shot):
var projectile := _create_projectile(ship_velocity)
if projectile_positions.size() > 0:
projectile.global_position = global_position + projectile_positions[_current_projectile_position]
_current_projectile_position += 1
if _current_projectile_position >= projectile_positions.size():
_current_projectile_position = 0
projectile.global_position = global_position + _get_projectile_position()
get_tree().current_scene.add_child(projectile)
@@ -56,6 +51,10 @@ func shoot(ship_velocity: Vector2) -> bool:
return true
func _get_projectile_position() -> Vector2:
return Vector2.ZERO
func _create_projectile(ship_velocity: Vector2) -> AbstractProjectile:
var projectile : AbstractProjectile = Projectile.instantiate()
projectile.global_position = global_position
@@ -1,18 +1,12 @@
[gd_scene load_steps=24 format=3 uid="uid://bccaoirwdkp7n"]
[gd_scene load_steps=23 format=3 uid="uid://bccaoirwdkp7n"]
[ext_resource type="PackedScene" uid="uid://1o2ta17yc5bp" path="res://game/entities/weapons/abstract_weapon.tscn" id="1_xnbws"]
[ext_resource type="PackedScene" uid="uid://cgi7wd84kjnyw" path="res://game/entities/weapons/cannon/cannon_projectile.tscn" id="2_2bjeu"]
[ext_resource type="Script" uid="uid://db24dm76b1am7" path="res://game/entities/weapons/cannon/cannon_weapon.gd" id="2_ew5um"]
[ext_resource type="Texture2D" uid="uid://leofxnlflrdn" path="res://particle_textures/flame.tres" id="4_jfd4t"]
[ext_resource type="Texture2D" uid="uid://6hh66k8s4a1e" path="res://images/weapons.png" id="6_jfd4t"]
[ext_resource type="Texture2D" uid="uid://3w0itm7k5fxq" path="res://images/particles.png" id="7_i0ica"]
[sub_resource type="Gradient" id="Gradient_jfd4t"]
colors = PackedColorArray(1, 0.8039216, 0.45882353, 1, 0.9372549, 0.49019608, 0.34117648, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_i0ica"]
gradient = SubResource("Gradient_jfd4t")
width = 2
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_377p4"]
resource_local_to_scene = true
lifetime_randomness = 0.4
@@ -160,7 +154,7 @@ Projectile = ExtResource("2_2bjeu")
[node name="Front" type="GPUParticles2D" parent="ShotParticles" index="0"]
emitting = false
amount = 32
texture = SubResource("GradientTexture1D_i0ica")
texture = ExtResource("4_jfd4t")
lifetime = 0.5
one_shot = true
preprocess = 0.1
@@ -169,7 +163,7 @@ process_material = SubResource("ParticleProcessMaterial_377p4")
[node name="Left" type="GPUParticles2D" parent="ShotParticles" index="1"]
emitting = false
texture = SubResource("GradientTexture1D_i0ica")
texture = ExtResource("4_jfd4t")
lifetime = 0.2
one_shot = true
fixed_fps = 10
@@ -177,7 +171,7 @@ process_material = SubResource("ParticleProcessMaterial_i0ica")
[node name="Right" type="GPUParticles2D" parent="ShotParticles" index="2"]
emitting = false
texture = SubResource("GradientTexture1D_i0ica")
texture = ExtResource("4_jfd4t")
lifetime = 0.2
one_shot = true
fixed_fps = 10
@@ -1,10 +1,19 @@
[gd_scene load_steps=16 format=3 uid="uid://dukgbg13ujkv2"]
[gd_scene load_steps=18 format=3 uid="uid://dukgbg13ujkv2"]
[ext_resource type="PackedScene" uid="uid://betr5ry5tc75e" path="res://game/entities/weapons/blast_projectile.tscn" id="1_0mcat"]
[ext_resource type="Script" uid="uid://dkvur5bdwg3sr" path="res://game/entities/weapons/launcher/launcher_projectile.gd" id="2_6hdsf"]
[ext_resource type="Texture2D" uid="uid://leofxnlflrdn" path="res://particle_textures/flame.tres" id="3_kos01"]
[ext_resource type="Script" uid="uid://dftb7hg5f06b5" path="res://game/health_system/damage/explosion_damage.gd" id="3_ycnsk"]
[ext_resource type="Texture2D" uid="uid://oj86smpsipw4" path="res://images/projectiles.png" id="4_kxgpk"]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_kxgpk"]
lifetime_randomness = 0.5
particle_flag_disable_z = true
emission_shape = 1
emission_sphere_radius = 2.0
spread = 15.0
gravity = Vector3(0, 0, 0)
[sub_resource type="AtlasTexture" id="AtlasTexture_kxgpk"]
atlas = ExtResource("4_kxgpk")
region = Rect2(0, 32, 16, 16)
@@ -56,34 +65,40 @@ script = ExtResource("2_6hdsf")
rotation_speed = 90
speed = 300
[node name="Sprite2D_E" type="Sprite2D" parent="." index="0"]
[node name="GPUParticles2D" type="GPUParticles2D" parent="." index="0"]
amount = 16
texture = ExtResource("3_kos01")
lifetime = 0.09999999999999999
process_material = SubResource("ParticleProcessMaterial_kxgpk")
[node name="Sprite2D_E" type="Sprite2D" parent="." index="1"]
texture = SubResource("AtlasTexture_kxgpk")
[node name="Sprite2D_SE" type="Sprite2D" parent="." index="1"]
[node name="Sprite2D_SE" type="Sprite2D" parent="." index="2"]
texture = SubResource("AtlasTexture_kos01")
[node name="Sprite2D_S" type="Sprite2D" parent="." index="2"]
[node name="Sprite2D_S" type="Sprite2D" parent="." index="3"]
texture = SubResource("AtlasTexture_iqm85")
[node name="Sprite2D_SW" type="Sprite2D" parent="." index="3"]
[node name="Sprite2D_SW" type="Sprite2D" parent="." index="4"]
texture = SubResource("AtlasTexture_rno65")
[node name="Sprite2D_W" type="Sprite2D" parent="." index="4"]
[node name="Sprite2D_W" type="Sprite2D" parent="." index="5"]
texture = SubResource("AtlasTexture_f648y")
[node name="Sprite2D_NW" type="Sprite2D" parent="." index="5"]
[node name="Sprite2D_NW" type="Sprite2D" parent="." index="6"]
texture = SubResource("AtlasTexture_she3g")
[node name="Sprite2D_N" type="Sprite2D" parent="." index="6"]
[node name="Sprite2D_N" type="Sprite2D" parent="." index="7"]
texture = SubResource("AtlasTexture_4wwm4")
[node name="Sprite2D_NE" type="Sprite2D" parent="." index="7"]
[node name="Sprite2D_NE" type="Sprite2D" parent="." index="8"]
texture = SubResource("AtlasTexture_dl8vu")
[node name="CollisionShape2D" parent="." index="8"]
[node name="CollisionShape2D" parent="." index="9"]
shape = SubResource("CapsuleShape2D_6hdsf")
[node name="Blast" parent="." index="10"]
[node name="Blast" parent="." index="11"]
collision_layer = 0
collision_mask = 0
damage = SubResource("Resource_kos01")
@@ -1 +1,89 @@
extends AbstractWeapon
@onready var player_sprite : Sprite2D = $PlayerSprite
@onready var enemy_sprite : Sprite2D = $EnemySprite
@onready var cooldown_timer : Timer = $CooldownTimer
@onready var player_particles : Array[GPUParticles2D] = [
$ShotProjectiles/PlayerRightParticles, $ShotProjectiles/PlayerLeftParticles,
]
@onready var enemy_particles : Array[GPUParticles2D] = [
$ShotProjectiles/EnemyRightParticles, $ShotProjectiles/EnemyLeftParticles,
]
var _particles_index := 0
const PLAYER_PROJECTILE_POSITIONS : Array[Vector2] = [
Vector2(4, 3), Vector2(4, -3),
]
const ENEMY_PROJECTILE_POSITIONS : Array[Vector2] = [
Vector2(-4, 3), Vector2(-4, -3),
]
var _projectile_position_index := 0
func set_belonging(belonging: Belonging) -> void:
super.set_belonging(belonging)
match _belonging:
Belonging.PLAYER:
player_sprite.show()
enemy_sprite.hide()
Belonging.ENEMY:
player_sprite.hide()
enemy_sprite.show()
func shoot(ship_velocity: Vector2) -> bool:
var is_shot := super.shoot(ship_velocity)
if is_shot:
_can_shoot = false
cooldown_timer.start()
_restart_particles()
return is_shot
func _restart_particles() -> void:
var particle : GPUParticles2D = null
match _belonging:
Belonging.PLAYER:
particle = _get_particle_from_array(player_particles)
Belonging.ENEMY:
particle = _get_particle_from_array(enemy_particles)
if particle != null:
particle.restart()
func _get_projectile_position() -> Vector2:
var projectile_position : Vector2
match _belonging:
Belonging.PLAYER:
projectile_position = _get_projectile_position_from_array(PLAYER_PROJECTILE_POSITIONS)
Belonging.ENEMY:
projectile_position = _get_projectile_position_from_array(ENEMY_PROJECTILE_POSITIONS)
return projectile_position
func _get_particle_from_array(array: Array[GPUParticles2D]) -> GPUParticles2D:
var particle := array[_particles_index]
_particles_index += 1
if _particles_index >= array.size():
_particles_index = 0
return particle
func _get_projectile_position_from_array(array: Array[Vector2]) -> Vector2:
var projectile_position := array[_projectile_position_index]
_projectile_position_index += 1
if _projectile_position_index >= array.size():
_projectile_position_index = 0
return projectile_position
func _on_cooldown_timer_timeout() -> void:
_can_shoot = true
@@ -1,24 +1,116 @@
[gd_scene load_steps=8 format=3 uid="uid://c3l866fdqt7pf"]
[gd_scene load_steps=12 format=3 uid="uid://c3l866fdqt7pf"]
[ext_resource type="PackedScene" uid="uid://1o2ta17yc5bp" path="res://game/entities/weapons/abstract_weapon.tscn" id="1_sk5u1"]
[ext_resource type="Script" uid="uid://lauvvj5xhbud" path="res://game/entities/weapons/launcher/launcher_weapon.gd" id="2_mxjpe"]
[ext_resource type="Script" uid="uid://ccpriilfr3kme" path="res://game/reloaders/abstract_reloader.gd" id="3_1rkeb"]
[ext_resource type="PackedScene" uid="uid://dukgbg13ujkv2" path="res://game/entities/weapons/launcher/launcher_projectile.tscn" id="3_fsoo2"]
[ext_resource type="Script" uid="uid://b255rb32vc6co" path="res://game/reloaders/firerate_reloader.gd" id="4_fsoo2"]
[ext_resource type="Texture2D" uid="uid://6hh66k8s4a1e" path="res://images/weapons.png" id="6_3cw5x"]
[ext_resource type="Texture2D" uid="uid://leofxnlflrdn" path="res://particle_textures/flame.tres" id="7_u8eh0"]
[sub_resource type="Resource" id="Resource_8arbu"]
script = ExtResource("4_fsoo2")
firerate = 120
metadata/_custom_type_script = "uid://b255rb32vc6co"
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_u8eh0"]
lifetime_randomness = 0.5
particle_flag_disable_z = true
emission_shape_offset = Vector3(-8, -3.5, 0)
emission_shape = 1
emission_sphere_radius = 1.0
inherit_velocity_ratio = 0.5
direction = Vector3(-1, 0, 0)
spread = 15.0
initial_velocity_min = 30.0
initial_velocity_max = 50.0
gravity = Vector3(0, 0, 0)
[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_dra6h"]
size = Vector2(10, 7)
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_0brql"]
lifetime_randomness = 0.5
particle_flag_disable_z = true
emission_shape_offset = Vector3(-8, 3.5, 0)
emission_shape = 1
emission_sphere_radius = 1.0
inherit_velocity_ratio = 0.5
direction = Vector3(-1, 0, 0)
spread = 15.0
initial_velocity_min = 30.0
initial_velocity_max = 50.0
gravity = Vector3(0, 0, 0)
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_3cw5x"]
lifetime_randomness = 0.5
particle_flag_disable_z = true
emission_shape_offset = Vector3(8, -3.5, 0)
emission_shape = 1
emission_sphere_radius = 1.0
inherit_velocity_ratio = 0.5
spread = 15.0
initial_velocity_min = 30.0
initial_velocity_max = 50.0
gravity = Vector3(0, 0, 0)
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ylgjm"]
lifetime_randomness = 0.5
particle_flag_disable_z = true
emission_shape_offset = Vector3(8, 3.5, 0)
emission_shape = 1
emission_sphere_radius = 1.0
inherit_velocity_ratio = 0.5
spread = 15.0
initial_velocity_min = 30.0
initial_velocity_max = 50.0
gravity = Vector3(0, 0, 0)
[sub_resource type="AtlasTexture" id="AtlasTexture_u8eh0"]
atlas = ExtResource("6_3cw5x")
region = Rect2(224, 112, 32, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_ylgjm"]
atlas = ExtResource("6_3cw5x")
region = Rect2(224, 128, 32, 16)
[node name="LauncherWeapon" instance=ExtResource("1_sk5u1")]
script = ExtResource("2_mxjpe")
sector_angle = 5
Projectile = ExtResource("3_fsoo2")
reloaders = Array[ExtResource("3_1rkeb")]([SubResource("Resource_8arbu")])
[node name="Sprite2D" type="Sprite2D" parent="." index="0"]
texture = SubResource("PlaceholderTexture2D_dra6h")
[node name="ShotProjectiles" type="Node2D" parent="." index="0"]
[node name="PlayerLeftParticles" type="GPUParticles2D" parent="ShotProjectiles" index="0"]
emitting = false
amount = 16
texture = ExtResource("7_u8eh0")
lifetime = 0.3
one_shot = true
process_material = SubResource("ParticleProcessMaterial_u8eh0")
[node name="PlayerRightParticles" type="GPUParticles2D" parent="ShotProjectiles" index="1"]
emitting = false
amount = 16
texture = ExtResource("7_u8eh0")
lifetime = 0.3
one_shot = true
process_material = SubResource("ParticleProcessMaterial_0brql")
[node name="EnemyLeftParticles" type="GPUParticles2D" parent="ShotProjectiles" index="2"]
emitting = false
amount = 16
texture = ExtResource("7_u8eh0")
lifetime = 0.3
one_shot = true
process_material = SubResource("ParticleProcessMaterial_3cw5x")
[node name="EnemyRightParticles" type="GPUParticles2D" parent="ShotProjectiles" index="3"]
emitting = false
amount = 16
texture = ExtResource("7_u8eh0")
lifetime = 0.3
one_shot = true
process_material = SubResource("ParticleProcessMaterial_ylgjm")
[node name="PlayerSprite" type="Sprite2D" parent="." index="1"]
texture = SubResource("AtlasTexture_u8eh0")
[node name="EnemySprite" type="Sprite2D" parent="." index="2"]
texture = SubResource("AtlasTexture_ylgjm")
[node name="CooldownTimer" type="Timer" parent="." index="3"]
wait_time = 0.5
one_shot = true
[connection signal="timeout" from="CooldownTimer" to="." method="_on_cooldown_timer_timeout"]
+8
View File
@@ -0,0 +1,8 @@
[gd_resource type="GradientTexture1D" load_steps=2 format=3 uid="uid://leofxnlflrdn"]
[sub_resource type="Gradient" id="Gradient_kxgpk"]
colors = PackedColorArray(0.9372549, 0.49019608, 0.34117648, 1, 1, 0.8039216, 0.45882353, 1)
[resource]
gradient = SubResource("Gradient_kxgpk")
width = 2