Added Launcher textures
This commit is contained in:
@@ -10,7 +10,6 @@ enum Belonging { PLAYER, ENEMY }
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@export var Projectile : PackedScene
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@export var reloaders : Array[AbstractReloader]
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@export var projectile_positions : Array[Vector2]
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const PREFIXES := {
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@@ -42,11 +41,7 @@ func shoot(ship_velocity: Vector2) -> bool:
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for i in range(bullet_per_shot):
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var projectile := _create_projectile(ship_velocity)
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if projectile_positions.size() > 0:
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projectile.global_position = global_position + projectile_positions[_current_projectile_position]
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_current_projectile_position += 1
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if _current_projectile_position >= projectile_positions.size():
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_current_projectile_position = 0
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projectile.global_position = global_position + _get_projectile_position()
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get_tree().current_scene.add_child(projectile)
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@@ -56,6 +51,10 @@ func shoot(ship_velocity: Vector2) -> bool:
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return true
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func _get_projectile_position() -> Vector2:
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return Vector2.ZERO
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func _create_projectile(ship_velocity: Vector2) -> AbstractProjectile:
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var projectile : AbstractProjectile = Projectile.instantiate()
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projectile.global_position = global_position
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@@ -1,18 +1,12 @@
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[gd_scene load_steps=24 format=3 uid="uid://bccaoirwdkp7n"]
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[gd_scene load_steps=23 format=3 uid="uid://bccaoirwdkp7n"]
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[ext_resource type="PackedScene" uid="uid://1o2ta17yc5bp" path="res://game/entities/weapons/abstract_weapon.tscn" id="1_xnbws"]
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[ext_resource type="PackedScene" uid="uid://cgi7wd84kjnyw" path="res://game/entities/weapons/cannon/cannon_projectile.tscn" id="2_2bjeu"]
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[ext_resource type="Script" uid="uid://db24dm76b1am7" path="res://game/entities/weapons/cannon/cannon_weapon.gd" id="2_ew5um"]
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[ext_resource type="Texture2D" uid="uid://leofxnlflrdn" path="res://particle_textures/flame.tres" id="4_jfd4t"]
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[ext_resource type="Texture2D" uid="uid://6hh66k8s4a1e" path="res://images/weapons.png" id="6_jfd4t"]
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[ext_resource type="Texture2D" uid="uid://3w0itm7k5fxq" path="res://images/particles.png" id="7_i0ica"]
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[sub_resource type="Gradient" id="Gradient_jfd4t"]
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colors = PackedColorArray(1, 0.8039216, 0.45882353, 1, 0.9372549, 0.49019608, 0.34117648, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_i0ica"]
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gradient = SubResource("Gradient_jfd4t")
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width = 2
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_377p4"]
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resource_local_to_scene = true
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lifetime_randomness = 0.4
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@@ -160,7 +154,7 @@ Projectile = ExtResource("2_2bjeu")
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[node name="Front" type="GPUParticles2D" parent="ShotParticles" index="0"]
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emitting = false
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amount = 32
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texture = SubResource("GradientTexture1D_i0ica")
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texture = ExtResource("4_jfd4t")
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lifetime = 0.5
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one_shot = true
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preprocess = 0.1
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@@ -169,7 +163,7 @@ process_material = SubResource("ParticleProcessMaterial_377p4")
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[node name="Left" type="GPUParticles2D" parent="ShotParticles" index="1"]
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emitting = false
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texture = SubResource("GradientTexture1D_i0ica")
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texture = ExtResource("4_jfd4t")
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lifetime = 0.2
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one_shot = true
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fixed_fps = 10
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@@ -177,7 +171,7 @@ process_material = SubResource("ParticleProcessMaterial_i0ica")
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[node name="Right" type="GPUParticles2D" parent="ShotParticles" index="2"]
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emitting = false
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texture = SubResource("GradientTexture1D_i0ica")
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texture = ExtResource("4_jfd4t")
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lifetime = 0.2
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one_shot = true
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fixed_fps = 10
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@@ -1,10 +1,19 @@
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[gd_scene load_steps=16 format=3 uid="uid://dukgbg13ujkv2"]
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[gd_scene load_steps=18 format=3 uid="uid://dukgbg13ujkv2"]
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[ext_resource type="PackedScene" uid="uid://betr5ry5tc75e" path="res://game/entities/weapons/blast_projectile.tscn" id="1_0mcat"]
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[ext_resource type="Script" uid="uid://dkvur5bdwg3sr" path="res://game/entities/weapons/launcher/launcher_projectile.gd" id="2_6hdsf"]
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[ext_resource type="Texture2D" uid="uid://leofxnlflrdn" path="res://particle_textures/flame.tres" id="3_kos01"]
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[ext_resource type="Script" uid="uid://dftb7hg5f06b5" path="res://game/health_system/damage/explosion_damage.gd" id="3_ycnsk"]
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[ext_resource type="Texture2D" uid="uid://oj86smpsipw4" path="res://images/projectiles.png" id="4_kxgpk"]
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_kxgpk"]
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lifetime_randomness = 0.5
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particle_flag_disable_z = true
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emission_shape = 1
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emission_sphere_radius = 2.0
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spread = 15.0
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gravity = Vector3(0, 0, 0)
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[sub_resource type="AtlasTexture" id="AtlasTexture_kxgpk"]
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atlas = ExtResource("4_kxgpk")
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region = Rect2(0, 32, 16, 16)
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@@ -56,34 +65,40 @@ script = ExtResource("2_6hdsf")
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rotation_speed = 90
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speed = 300
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[node name="Sprite2D_E" type="Sprite2D" parent="." index="0"]
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[node name="GPUParticles2D" type="GPUParticles2D" parent="." index="0"]
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amount = 16
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texture = ExtResource("3_kos01")
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lifetime = 0.09999999999999999
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process_material = SubResource("ParticleProcessMaterial_kxgpk")
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[node name="Sprite2D_E" type="Sprite2D" parent="." index="1"]
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texture = SubResource("AtlasTexture_kxgpk")
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[node name="Sprite2D_SE" type="Sprite2D" parent="." index="1"]
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[node name="Sprite2D_SE" type="Sprite2D" parent="." index="2"]
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texture = SubResource("AtlasTexture_kos01")
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[node name="Sprite2D_S" type="Sprite2D" parent="." index="2"]
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[node name="Sprite2D_S" type="Sprite2D" parent="." index="3"]
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texture = SubResource("AtlasTexture_iqm85")
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[node name="Sprite2D_SW" type="Sprite2D" parent="." index="3"]
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[node name="Sprite2D_SW" type="Sprite2D" parent="." index="4"]
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texture = SubResource("AtlasTexture_rno65")
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[node name="Sprite2D_W" type="Sprite2D" parent="." index="4"]
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[node name="Sprite2D_W" type="Sprite2D" parent="." index="5"]
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texture = SubResource("AtlasTexture_f648y")
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[node name="Sprite2D_NW" type="Sprite2D" parent="." index="5"]
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[node name="Sprite2D_NW" type="Sprite2D" parent="." index="6"]
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texture = SubResource("AtlasTexture_she3g")
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[node name="Sprite2D_N" type="Sprite2D" parent="." index="6"]
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[node name="Sprite2D_N" type="Sprite2D" parent="." index="7"]
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texture = SubResource("AtlasTexture_4wwm4")
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[node name="Sprite2D_NE" type="Sprite2D" parent="." index="7"]
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[node name="Sprite2D_NE" type="Sprite2D" parent="." index="8"]
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texture = SubResource("AtlasTexture_dl8vu")
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[node name="CollisionShape2D" parent="." index="8"]
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[node name="CollisionShape2D" parent="." index="9"]
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shape = SubResource("CapsuleShape2D_6hdsf")
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[node name="Blast" parent="." index="10"]
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[node name="Blast" parent="." index="11"]
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collision_layer = 0
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collision_mask = 0
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damage = SubResource("Resource_kos01")
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@@ -1 +1,89 @@
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extends AbstractWeapon
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@onready var player_sprite : Sprite2D = $PlayerSprite
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@onready var enemy_sprite : Sprite2D = $EnemySprite
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@onready var cooldown_timer : Timer = $CooldownTimer
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@onready var player_particles : Array[GPUParticles2D] = [
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$ShotProjectiles/PlayerRightParticles, $ShotProjectiles/PlayerLeftParticles,
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]
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@onready var enemy_particles : Array[GPUParticles2D] = [
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$ShotProjectiles/EnemyRightParticles, $ShotProjectiles/EnemyLeftParticles,
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]
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var _particles_index := 0
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const PLAYER_PROJECTILE_POSITIONS : Array[Vector2] = [
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Vector2(4, 3), Vector2(4, -3),
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]
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const ENEMY_PROJECTILE_POSITIONS : Array[Vector2] = [
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Vector2(-4, 3), Vector2(-4, -3),
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]
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var _projectile_position_index := 0
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func set_belonging(belonging: Belonging) -> void:
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super.set_belonging(belonging)
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match _belonging:
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Belonging.PLAYER:
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player_sprite.show()
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enemy_sprite.hide()
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Belonging.ENEMY:
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player_sprite.hide()
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enemy_sprite.show()
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func shoot(ship_velocity: Vector2) -> bool:
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var is_shot := super.shoot(ship_velocity)
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if is_shot:
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_can_shoot = false
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cooldown_timer.start()
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_restart_particles()
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return is_shot
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func _restart_particles() -> void:
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var particle : GPUParticles2D = null
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match _belonging:
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Belonging.PLAYER:
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particle = _get_particle_from_array(player_particles)
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Belonging.ENEMY:
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particle = _get_particle_from_array(enemy_particles)
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if particle != null:
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particle.restart()
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func _get_projectile_position() -> Vector2:
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var projectile_position : Vector2
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match _belonging:
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Belonging.PLAYER:
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projectile_position = _get_projectile_position_from_array(PLAYER_PROJECTILE_POSITIONS)
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Belonging.ENEMY:
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projectile_position = _get_projectile_position_from_array(ENEMY_PROJECTILE_POSITIONS)
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return projectile_position
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func _get_particle_from_array(array: Array[GPUParticles2D]) -> GPUParticles2D:
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var particle := array[_particles_index]
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_particles_index += 1
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if _particles_index >= array.size():
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_particles_index = 0
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return particle
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func _get_projectile_position_from_array(array: Array[Vector2]) -> Vector2:
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var projectile_position := array[_projectile_position_index]
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_projectile_position_index += 1
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if _projectile_position_index >= array.size():
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_projectile_position_index = 0
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return projectile_position
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func _on_cooldown_timer_timeout() -> void:
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_can_shoot = true
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@@ -1,24 +1,116 @@
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[gd_scene load_steps=8 format=3 uid="uid://c3l866fdqt7pf"]
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[gd_scene load_steps=12 format=3 uid="uid://c3l866fdqt7pf"]
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[ext_resource type="PackedScene" uid="uid://1o2ta17yc5bp" path="res://game/entities/weapons/abstract_weapon.tscn" id="1_sk5u1"]
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[ext_resource type="Script" uid="uid://lauvvj5xhbud" path="res://game/entities/weapons/launcher/launcher_weapon.gd" id="2_mxjpe"]
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[ext_resource type="Script" uid="uid://ccpriilfr3kme" path="res://game/reloaders/abstract_reloader.gd" id="3_1rkeb"]
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[ext_resource type="PackedScene" uid="uid://dukgbg13ujkv2" path="res://game/entities/weapons/launcher/launcher_projectile.tscn" id="3_fsoo2"]
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[ext_resource type="Script" uid="uid://b255rb32vc6co" path="res://game/reloaders/firerate_reloader.gd" id="4_fsoo2"]
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[ext_resource type="Texture2D" uid="uid://6hh66k8s4a1e" path="res://images/weapons.png" id="6_3cw5x"]
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[ext_resource type="Texture2D" uid="uid://leofxnlflrdn" path="res://particle_textures/flame.tres" id="7_u8eh0"]
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[sub_resource type="Resource" id="Resource_8arbu"]
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script = ExtResource("4_fsoo2")
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firerate = 120
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metadata/_custom_type_script = "uid://b255rb32vc6co"
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_u8eh0"]
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lifetime_randomness = 0.5
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particle_flag_disable_z = true
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emission_shape_offset = Vector3(-8, -3.5, 0)
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emission_shape = 1
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emission_sphere_radius = 1.0
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inherit_velocity_ratio = 0.5
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direction = Vector3(-1, 0, 0)
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spread = 15.0
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initial_velocity_min = 30.0
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initial_velocity_max = 50.0
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gravity = Vector3(0, 0, 0)
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_dra6h"]
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size = Vector2(10, 7)
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_0brql"]
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lifetime_randomness = 0.5
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particle_flag_disable_z = true
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emission_shape_offset = Vector3(-8, 3.5, 0)
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emission_shape = 1
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emission_sphere_radius = 1.0
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inherit_velocity_ratio = 0.5
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direction = Vector3(-1, 0, 0)
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spread = 15.0
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initial_velocity_min = 30.0
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initial_velocity_max = 50.0
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gravity = Vector3(0, 0, 0)
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_3cw5x"]
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lifetime_randomness = 0.5
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particle_flag_disable_z = true
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emission_shape_offset = Vector3(8, -3.5, 0)
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emission_shape = 1
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emission_sphere_radius = 1.0
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inherit_velocity_ratio = 0.5
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spread = 15.0
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initial_velocity_min = 30.0
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initial_velocity_max = 50.0
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gravity = Vector3(0, 0, 0)
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ylgjm"]
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lifetime_randomness = 0.5
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particle_flag_disable_z = true
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emission_shape_offset = Vector3(8, 3.5, 0)
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emission_shape = 1
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emission_sphere_radius = 1.0
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inherit_velocity_ratio = 0.5
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spread = 15.0
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initial_velocity_min = 30.0
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initial_velocity_max = 50.0
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gravity = Vector3(0, 0, 0)
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[sub_resource type="AtlasTexture" id="AtlasTexture_u8eh0"]
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atlas = ExtResource("6_3cw5x")
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region = Rect2(224, 112, 32, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_ylgjm"]
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atlas = ExtResource("6_3cw5x")
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region = Rect2(224, 128, 32, 16)
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[node name="LauncherWeapon" instance=ExtResource("1_sk5u1")]
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script = ExtResource("2_mxjpe")
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sector_angle = 5
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Projectile = ExtResource("3_fsoo2")
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reloaders = Array[ExtResource("3_1rkeb")]([SubResource("Resource_8arbu")])
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[node name="Sprite2D" type="Sprite2D" parent="." index="0"]
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texture = SubResource("PlaceholderTexture2D_dra6h")
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[node name="ShotProjectiles" type="Node2D" parent="." index="0"]
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[node name="PlayerLeftParticles" type="GPUParticles2D" parent="ShotProjectiles" index="0"]
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emitting = false
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amount = 16
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texture = ExtResource("7_u8eh0")
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lifetime = 0.3
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one_shot = true
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process_material = SubResource("ParticleProcessMaterial_u8eh0")
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[node name="PlayerRightParticles" type="GPUParticles2D" parent="ShotProjectiles" index="1"]
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emitting = false
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amount = 16
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texture = ExtResource("7_u8eh0")
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lifetime = 0.3
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one_shot = true
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process_material = SubResource("ParticleProcessMaterial_0brql")
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[node name="EnemyLeftParticles" type="GPUParticles2D" parent="ShotProjectiles" index="2"]
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emitting = false
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amount = 16
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texture = ExtResource("7_u8eh0")
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lifetime = 0.3
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one_shot = true
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process_material = SubResource("ParticleProcessMaterial_3cw5x")
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[node name="EnemyRightParticles" type="GPUParticles2D" parent="ShotProjectiles" index="3"]
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emitting = false
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amount = 16
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texture = ExtResource("7_u8eh0")
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lifetime = 0.3
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one_shot = true
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process_material = SubResource("ParticleProcessMaterial_ylgjm")
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[node name="PlayerSprite" type="Sprite2D" parent="." index="1"]
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texture = SubResource("AtlasTexture_u8eh0")
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[node name="EnemySprite" type="Sprite2D" parent="." index="2"]
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texture = SubResource("AtlasTexture_ylgjm")
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[node name="CooldownTimer" type="Timer" parent="." index="3"]
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wait_time = 0.5
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one_shot = true
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[connection signal="timeout" from="CooldownTimer" to="." method="_on_cooldown_timer_timeout"]
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Reference in New Issue
Block a user